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NVIDIA Advanced Rendering Forum: mr Shaders - Writing mental ray Shaders

Questions, comments, and discussion about the third volume of mental ray Handbooks, [i:1noiz3lx]Writing mental ray Shaders[/i:1noiz3lx].

  1. Lightbulb Sticky Thread Sticky: Public mental ray developer resources

    Started by steve, December 13th, 2011 13:47
    map3d, mentalray, tutorial
    • Replies: 0
    • Views: 2,464
    December 13th, 2011, 13:47 Go to last post
  2. Sticky Thread Sticky: A forum for readers of the third mental ray handbook

    Started by ack, August 28th, 2008 22:04
    • Replies: 8
    • Views: 5,321
    October 15th, 2008, 23:39 Go to last post
  1. Nonlinear light propagating

    Started by chursin, May 23rd, 2013 14:44
    • Replies: 0
    • Views: 158
    May 23rd, 2013, 14:44 Go to last post
  2. Question Catch FG rays in volume shader

    Started by GBOT, April 25th, 2013 21:36
    final gather, global illumination, indirect illumination, mental ray, volume
    • Replies: 0
    • Views: 111
    April 25th, 2013, 21:36 Go to last post
    • Replies: 2
    • Views: 294
    January 21st, 2013, 05:51 Go to last post
  3. shader concatenation

    Started by fip, December 31st, 2012 14:24
    concatenation, image processing, output to input, shader list
    • Replies: 1
    • Views: 310
    January 7th, 2013, 19:59 Go to last post
  4. Question A question on mi_api_light_list_* function

    Started by Jack.Chen, December 30th, 2012 14:54
    • Replies: 1
    • Views: 367
    January 2nd, 2013, 07:14 Go to last post
  5. compiled add_color shader not showing up in 3ds max

    Started by fip, December 29th, 2012 12:56
    • Replies: 0
    • Views: 198
    December 29th, 2012, 12:56 Go to last post
  6. append shader to material

    Started by maradona, September 23rd, 2012 19:48
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 2,732
    December 19th, 2012, 14:31 Go to last post
  7. Light linking in Maya

    Started by mhurlbut, November 25th, 2012 00:48
    • Replies: 1
    • Views: 595
    November 26th, 2012, 20:01 Go to last post
  8. Compiling my shader on Vista x64

    Started by AndersNyman, May 17th, 2009 21:33
    • Replies: 4
    • Views: 2,858
    November 16th, 2012, 18:58 Go to last post
    • Replies: 0
    • Views: 290
    October 16th, 2012, 09:20 Go to last post
  9. Create and access mesh user data

    Started by haggi, September 25th, 2012 18:22
    • Replies: 0
    • Views: 334
    September 25th, 2012, 18:22 Go to last post
  10. Geometry Phenomenon

    Started by vetoPWR, July 5th, 2012 00:42
    • Replies: 2
    • Views: 749
    August 13th, 2012, 21:25 Go to last post
  11. shader evaluation on specific frame

    Started by nospitters, July 5th, 2012 17:58
    • Replies: 2
    • Views: 506
    July 6th, 2012, 21:15 Go to last post
  12. quick question about parameters?

    Started by kronque, July 5th, 2012 14:19
    • Replies: 3
    • Views: 548
    July 5th, 2012, 23:06 Go to last post
  13. Cleanup user data

    Started by haggi, March 13th, 2012 16:23
    • Replies: 6
    • Views: 1,037
    May 27th, 2012, 03:01 Go to last post
  14. Moved: Custom shader attribute

    Started by lecopivo, May 14th, 2012 17:18
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  15. Question Help with mi_info and displacement ??

    Started by rohitwesley, April 25th, 2012 06:42
    displacement, maya, mental ray, mi_info, shader code
    • Replies: 2
    • Views: 623
    May 1st, 2012, 19:41 Go to last post
  16. Using existing shader inside my own c++ shader

    Started by tilapiatsu, April 9th, 2012 12:57
    • Replies: 5
    • Views: 795
    April 11th, 2012, 13:46 Go to last post
  17. mi_sample and unified sampling

    Started by fatjulio, February 24th, 2012 03:41
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 2,658
    March 12th, 2012, 22:00 Go to last post
  18. Compiling MR shaders for 3ds max 2012 64-bit, please help!

    Started by Ian_, February 13th, 2012 14:30
    • Replies: 5
    • Views: 1,206
    February 15th, 2012, 03:47 Go to last post

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