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NVIDIA Advanced Rendering Forum: mr Shaders - Writing mental ray Shaders

Questions, comments, and discussion about the third volume of mental ray Handbooks, [i:1noiz3lx]Writing mental ray Shaders[/i:1noiz3lx].

  1. Lightbulb Sticky Thread Sticky: Public mental ray developer resources

    Started by steve, December 13th, 2011 14:47
    map3d, mentalray, tutorial
    • Replies: 0
    • Views: 4,186
    December 13th, 2011, 14:47 Go to last post
  2. Sticky Thread Sticky: A forum for readers of the third mental ray handbook

    Started by ack, August 28th, 2008 23:04
    • Replies: 8
    • Views: 7,224
    October 16th, 2008, 00:39 Go to last post
  1. Question Access Point neighborhood

    Started by batsans, January 15th, 2014 18:22
    • Replies: 0
    • Views: 2,917
    January 15th, 2014, 18:22 Go to last post
  2. Adjacent Faces

    Started by timbot, December 29th, 2013 01:51
    connected adjacent faces
    • Replies: 0
    • Views: 1,370
    December 29th, 2013, 01:51 Go to last post
    • Replies: 0
    • Views: 1,195
    November 3rd, 2013, 16:06 Go to last post
  3. color value from texture coordinate

    Started by Spleen, October 28th, 2013 17:37
    • Replies: 1
    • Views: 1,165
    November 2nd, 2013, 08:45 Go to last post
  4. empty shader definition???

    Started by maradona, October 7th, 2013 12:39
    • Replies: 1
    • Views: 1,416
    October 27th, 2013, 02:08 Go to last post
  5. LNK2001: unresolved external symbol miaux_quantize

    Started by Spleen, October 9th, 2013 15:53
    • Replies: 1
    • Views: 2,571
    October 19th, 2013, 21:05 Go to last post
  6. compiled add_color shader not showing up in 3ds max

    Started by fip, December 29th, 2012 13:56
    • Replies: 1
    • Views: 1,239
    October 4th, 2013, 10:14 Go to last post
  7. query hair radius

    Started by bnrayner, August 8th, 2013 19:28
    • Replies: 5
    • Views: 1,668
    October 1st, 2013, 21:24 Go to last post
    • Replies: 2
    • Views: 1,656
    August 1st, 2013, 00:08 Go to last post
  8. replace shader via geometry shader

    Started by maradona, July 28th, 2013 20:40
    • Replies: 2
    • Views: 1,321
    July 30th, 2013, 19:43 Go to last post
  9. Nonlinear light propagating

    Started by chursin, May 23rd, 2013 15:44
    • Replies: 0
    • Views: 1,222
    May 23rd, 2013, 15:44 Go to last post
  10. Question Catch FG rays in volume shader

    Started by GBOT, April 25th, 2013 22:36
    final gather, global illumination, indirect illumination, mental ray, volume
    • Replies: 0
    • Views: 1,316
    April 25th, 2013, 22:36 Go to last post
    • Replies: 2
    • Views: 1,371
    January 21st, 2013, 06:51 Go to last post
  11. shader concatenation

    Started by fip, December 31st, 2012 15:24
    concatenation, image processing, output to input, shader list
    • Replies: 1
    • Views: 1,287
    January 7th, 2013, 20:59 Go to last post
  12. Question A question on mi_api_light_list_* function

    Started by Jack.Chen, December 30th, 2012 15:54
    • Replies: 1
    • Views: 1,275
    January 2nd, 2013, 08:14 Go to last post
  13. append shader to material

    Started by maradona, September 23rd, 2012 20:48
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 6,065
    December 19th, 2012, 15:31 Go to last post
  14. Light linking in Maya

    Started by mhurlbut, November 25th, 2012 01:48
    • Replies: 1
    • Views: 1,900
    November 26th, 2012, 21:01 Go to last post
  15. Compiling my shader on Vista x64

    Started by AndersNyman, May 17th, 2009 22:33
    • Replies: 4
    • Views: 4,002
    November 16th, 2012, 19:58 Go to last post
    • Replies: 0
    • Views: 1,128
    October 16th, 2012, 10:20 Go to last post
  16. Create and access mesh user data

    Started by haggi, September 25th, 2012 19:22
    • Replies: 0
    • Views: 1,928
    September 25th, 2012, 19:22 Go to last post

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