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Thread: Renderpass folder structure

  1. #1
    Join Date
    Aug 2009
    Location
    Banglore India
    Posts
    14

    Default Renderpass folder structure

    Hi,

    I am in a situation in which i want to render a layer in maya called character. Which is having multiple contribution maps like key,fill,rim. Each contribution map contain passes like diffuse,indirect,specular etc.How can i render output folder structure in such a way that maya will first create a folder of my layer name here(character) inside that my contribution map folders here(key, fill, rim) inside each contribution map folders my render passes folders here(diffuse, specular indirect).With which render token or script i can render out in this folder structure.i am rendering in exr (not multichannel) and i want exr files for every pass.Please help.


    Thanks
    Suraj
    Last edited by suraj; July 21st, 2012 at 07:14.

  2. #2
    Join Date
    Dec 2004
    Posts
    22

  3. #3
    Join Date
    Aug 2009
    Location
    Banglore India
    Posts
    14

    Default

    What about contribution map folders ?

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