I would like to know how to export in *.mi proxy the shave and haircut data ? Exactly, how to export "hair primitive" data (shave global mode) in a *.mi proxy, to be called back in the scene via proxy mode (with or without shader included) like in renderman. It's important cause, we're started a motion picture production and we have a lot of shave data in the scene, quite heavy, so one way it's to call it at rendertime (like I do in renderman). I tried with shave >> polygon datas, but the result are really not the same.
Thank you in advanced,