Hi Mental ray community.
I've just seen a OpenSubdiv video and seen a very interesting feature in it: Bevel hard edges on the fly.
It's a 7min50s.
For now, the only way we have in Maya to bevel an edge is to do it directly to the scene (which can be very long) or "fake" the bevel using mia_roundcorners which is usefull but not very effective.
Any plan to have a global bevel on hard edges on the fly in mental ray?