I have been working extensively lately with the bake tool, and really don't how Autodesk still insist on marketing Maya as a game tool when it fails to achieve basic baking tasks, here is what I am talking about:
Half window missing:
when launching a bake, minimizing the MR batch bake window and then remaximising the window, half the window is missing, you will have to close the tool window and reopen it. Doing this each time is very annoying. Yes Maya team, we really need the other half.
If you bake a lightmap and name it "A", then do another bake and name it "B", there is no garantee Maya will name it "B", instead it can choose to name it "A" and overwrite your previous baked lightmap that took a day to render.
Magical internal lottery:
Whenever baking 200 or more objects at the same time, Maya runs an internal lottery to choose which objects MR should bake and which to discard. Yes Autodesk, users have sense of adventure and risk too, we too love casinos, but not while working.
No progress preview:
When baking the progress bar (in the help tab) freezes at 0, and gets to 100 when it's done. Since the MR batch bake tool is super buggy, we have to trouble shoot all the time (instead of focusing on art), and we really need to know what's happening when the bake is taking 7 hours and still didn't finish. Yes we too have the sense of suspense when not knowing what;s coming next but not while working.
We have been told that MR batch bake supports multithreading in 'Multiple objects" mode, but that's not true, when baking 100 objects at the same time, the cpu usage never reaches 99% it reaches 40/50 usage at the max.
We really don't expect from MR4Maya to compete with Vray or other modern renderers, but could you guys at least make the existing tools obey orders, don't think it's very complicated.