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Thread: Exterior evening scene with massive ammounts of lights

  1. #1
    Join Date
    Jun 2012
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    1

    Default Exterior evening scene with massive ammounts of lights

    So this is a topic I have struggled with for most of my career. Let's suppose you have a scene you are trying to setup in which you have a large office tower modeled (40+ stories). In order to set up a decent night time rendering I have been forced to used a plethora of photometric lights placed within the offices, then set up a daylight system with the sun and sky turned off. I then go through and tweak levels as necessary and then render out a final image that takes an incredible amount of time to finish. I've read through multiple tutorials in which you set up a scene with maybe 8 lights maximum for a tiny scene, but how do you handle a large scene with a vast array of light fixtures?

    Is there anyone out there that can simplify the strategy for a large scale exterior rendering in which you would like to see the interior spaces of a building lit from the exterior?

    I am currently using 3ds Max 2011 with MentalRay, but I have access to any other versions as well.

    Thanks

  2. #2
    Join Date
    Mar 2011
    Posts
    76

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    in photometric lights you have an "far attenuation" option. turn it on and set the attenuation distance (about length of a room is a good starting point). it will cause 3dsmax not to count lights that is too far away.
    also you can try and use self-illuminated materials. they need a lot of FG calculations but render time do not increase with quantity of this "lights". when you need a lot of (a really lot of) lights at some point it's better to try a FG with self-illumination.

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