I have created an algorithm based MR shader that creates an ocean displacement over an object based on Jerry Tessendorf's paper .
The shader calls a pure c++ class that calculates the ocean for every frame . I am not able to get it to calculate the ocean every frame when I batch render in maya . But get the result when I do a view port render. There is no error message it just doesn't calculate for every frame but takes the value of the 1st frame . Anyone who has any ideas as to why I am facing this problem ?
Your help is much appreciated.
cheers and a big thanks