View Full Version : mental mill - Open Forum

  1. Available Demo / Prices ?
  2. Video Tutorials would be helpful to learn navigation
  3. When can the mental mill Artist Edition get
  4. awesome
  5. Transparency
  6. How to do Masking with textures or vertex colors
  7. Texture lookup for shading
  8. Not able to get rendered previews
  9. The missing node - Normals offset UV
  10. Mental Mill A.E cant be used for Mental Ray ?
  11. Projecting Images. Defining multiple passes. etc.
  12. teapot geometry preview
  13. Hardware requirements ?
  14. Vertex / Geometry shaders
  15. creating a transparent material shader
  16. Light Direction Vector
  17. Have no cross node??
  18. blurring
  19. Blending environment cube maps
  20. Cgfx
  21. Enviroment cube and normal maps
  22. Uv texture coordinates
  23. Converting Camera Space into Object Space?
  24. Strange behaviour of point lights
  25. Where Can I Find Tutorial for this mental mill AE?
  26. Effects with mental mill - Lesson one
  27. Pixel 2.0 convention in Vienna, 8-9th Sept.
  28. Need help with simple spheremap shader
  29. License and Comercial question
  30. How to do a blend alpha?
  31. Spheremapping looks stwisted
  32. Illumination problem
  33. How to export with support for any type of lights?
  34. Help with UV Tricks
  35. Generator_Water_Normal + Env Cube
  36. multiple uv coordinates
  37. Trying to convert color info to bump / normal
  38. Any way to assign which mip map level to use?
  39. preview normal map In maya
  40. Compile Error with the Relief node in Mental mill
  41. Virtools
  42. How to define areas of reflections with an alpha channel/map?
  43. Mental Mill Artist Edition help
  44. (How ?) conversion from maya to cgfx using MMAE
  45. particle effects
  46. Multiply a texture map by a scale factor?
  47. Sluggish update
  48. Camera distance
  49. Using a cubemap to do ambient lighting
  50. Vector Question
  51. Projections
  52. Help needed for custom toon shader
  53. Shadows
  54. Making invisible spots on a surface with a shader
  55. Vertex colour
  56. Radiosity Normal Maps
  57. Are UVs broken in MMAE?
  58. Phenomenons within phenomenons
  59. mental mill beta available for download
  60. Compiling mental ray shaders
  61. Help with Shaders
  62. feature request
  63. some questions
  64. Texture Lookup 3d and Size and Texture Reloading
  65. The CGFX of the MMAE how do it for support motionbuilder
  66. More feature requests and ideas
  67. vector2 and vector3 issues
  68. CGFX question
  69. Bug report: UV sets as a shader variable
  70. World Lights
  71. Bug or user error?
  72. bug report: code view freaks out about apostrophes
  73. render to texture within shader
  74. How to make CGFX work for this alpha model
  75. I'd like to create a halo effect...?
  76. Gdc
  77. Suggestions
  78. Red Wire Frame ???
  79. phenomenon, adding new parameter
  80. How to make CGFX work for SSS?
  81. Problems with texture_look_up_2d_soft_cube and transform_raster
  82. Lod Bias on textures
  83. Problem of shaderpack Ext_blurred_environment_reflection
  84. Modifying the default vertex shader
  85. Will x86_64 Linux be supported?
  86. Outliner and 3ds max
  87. clamping textures to 0-1
  88. I have a problem about blur cubemap
  89. bug report - Display names don't export
  90. GLSL Compile error
  91. PTMs
  92. Mental Mill will expire in 14 days
  93. The new beta...
  94. Compiling shaders
  95. Ambient
  96. Crash bugs
  97. Studio Max integration beyond directX
  98. Multiple Techniques
  99. Initial foray : : questions and suggestions
  100. Bug Report - Normals_relief_map Crash
  101. Water shader cannot be used in XSI
  102. Scalar Matrix Multiply
  103. Camera Relative Lighting Issues
  104. Bug Report - empty bitmap crash
  105. Matrix effect shader
  106. Has anyone made a BRDF or BSSRDF illumination model in Mental Mill?
  107. creating a transparent material shader: Part II
  108. Sub-Tiling?
  109. Front-End Plugins
  110. UV Problems
  111. shader model 4.0
  112. Hair Shading sorting inside to outside
  113. A bit confused..trying to make a "snow" shader
  114. My inital thoughts and opinions on Mental Mill
  115. Texture_sampler_2d_color
  116. Mental Mill not running
  117. Nodes - Confused??!!
  118. GLSL and lights in world space
  119. Light in Irrlicht
  120. Combining two normal maps into one.
  121. Mental Mill limitations?
  122. mental mill Artist Edition can also expire?
  123. Merge code into crysis shader
  124. raytracing with metaSL and few question
  125. Mental Mill Beta 2.0, cannot click on anything
  126. MetaSL include files
  127. MetaSL Conversion
  128. A couple questions on lights in MM
  129. Cannot start mental mill Artist Edition 1.0-beta build
  130. mental mill crash at start up
  131. Tutorial: Radiosity mapping with mental mill
  132. using exported shaders in another application
  133. Sliding Textures
  134. Radiosity mapping - from mental mill to XSI
  135. rotating the environment map
  136. More than 4 tex coords in Mental Mill?
  137. Convert a Color MetaSL node to a Texture2 node
  138. Framebuffer incomplete
  139. mental mill video tutorial won"t play
  140. transparencies of PNG as textures ...
  141. Issue with rendering
  142. New Mental Mill Release?
  143. Ambient Scalar taken away?
  144. need help
  145. Bug submission
  146. Debugging a shader
  147. xsd schema for xmsl files ?
  148. where do we post wishes? bugs?
  149. Wishes : Gui
  150. Mac version?
  151. can't find a few nodes
  152. Making a shader, a sun and some planets(help)
  153. Making a new Toolbox
  154. new to mental mill
  155. hardware issue (ATI ard)
  156. Licence of mental mill® Artist Edition
  157. exporte to mi file missing
  158. is it possible to draw input from the user (e.g a texture image)?
  159. mental mill and nvidia -whats going on ?
  160. mental mill not work with openSUSE 11.1 64bit linux
  161. mental mill error message - update drivers
  162. Ambient Occlusion & Bump Mapping Q
  163. input node / text node
  164. mental mill Standard Edition RC1 crash
  165. Error on startup
  166. How Do You Connect Shadow Color in Maya?
  167. Artist Edition (can't layout graph for Phenomenon nodes)...
  168. only two days left in April
  169. Artist Edition - No GUI showing up?
  170. Good to see that other dont make their own deadlines either!
  171. release date
  172. mental mill 1.0 released
  173. Compile button
  174. Some general questions...
  175. Some constructive criticism
  176. Artist Edition just for Autodesk Max?
  177. laptops, intel 965 and mental mill
  178. Parallaxmapping with heightmap stored in alphachanel of normalmap, possible?
  179. rotating normal maps
  180. mentall mill shadder and game engine
  181. SIGGRAPH 2009 User Group
  182. Digital Matte Painter
  183. Getting errors when opening materials
  184. Can't Licence Mac Version
  185. saved files not showing up
  186. Does Mental Mill import obj or 3ds files?
  187. Some Maya questions
  188. Outline Generator not working on Cube
  189. No License Key sent with Trial Version
  190. blank screen
  191. scéne architecturale interior
  192. Red wireframes on radeon 5770
  193. New Mental Mill version?
  194. How can I make a ice texture/shader
  195. TGA support
  196. Water generator and normals
  197. Standard edition trial - can't get license working
  198. Quick and simple question...
  199. Make a render in 3dsmax 2010 with the material directx Shader
  200. Linking Mental Mill and Maya Lights More completely
  201. Rendering in Maya
  202. still talking about vertex color and xmsl
  203. Mental Mill artist edition " Shader not found by mental ray renderer "
  204. particles
  205. Is mental mill 1.1 beta compatible with 3ds Max 2010?
  206. Internal Space?
  207. Setting Array Sizes
  208. SIGGRAPH 2010 User Group
  209. MAYA and MetaSL....
  210. Export to Max 64-Bit?
  211. Problem with activation
  212. Shared Effect Parameters
  213. Difference between Artist Edition and Standard Edition
  214. Upgrading from 1.0 to 1.1?
  215. GPU Shader Compatability
  216. MM SE 1.1: Lights parameters don't show in Maya
  217. What CG profiles are used when compiling .msl files?
  218. Updates of mental mill?
  219. Mental Mill downloads broken
  220. mental mill blog
  221. Specifying a license of mental mill Standard Edition for 2011
  222. New mental mill export tutorials
  223. What editor to use for writing MetaSL shaders?
  224. Mental Mill Standard x64 won't install
  225. MentalMill for Maya won't install
  226. Mental Mill v1.0 availability.
  227. mental mill wont install with Maya 2012 Floating
  228. problem with vertex profile 'arbvp1'
  229. Problem
  230. Spectrum result can be added to Phenomenon but the connection is broken later
  231. Anyone experience with developing shader in GLSL for OpenSceneGraph?
  232. Free* Trial requires a $500 agreement?!
  233. Does it make sense to buy Mental Mill standalone standard edition to expedite materia
  234. Fatal Error: No License Available?
  235. Having Trouble with pooling effect on striped materials
  236. migration of licence
  237. What happened to Mental Mill?
  238. Faceted edges/ render wireframe
  239. mental mill 1.2 - release and download
  240. New to Mental Mill: Toon Shader?
  241. Export to Maya with MentalMill1.2