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  1. possible to modify global light list?
  2. Cross Platform Substitute Tips
  3. memory limit in maya 8.5
  4. FG/GI Flicker Tips
  5. All SSS Tips
  6. Maya User Framebuffer Tips
  7. Maya 6 Extra Attributes
  8. Hair/Geoshader/Feather Tips
  9. SSS shader renders black from cmd line render-what gives?
  10. Texture coordinate offsets and tangent space
  11. state->child and texture coordinates
  12. Welcome to the mental ray User Group forum
  13. Maya to mr Standalone Tips
  14. Cross Platform Substitute Tips
  15. rayhost Server Tips
  16. mental ray Standalone Hang Tips
  17. Stub Tips
  18. Charlotte & Jim's Options
  19. Samples Tips Series
  20. Charlotte's Diagnostics, Statistics, and more...
  21. .mi Scene File overview
  22. FG/GI Flicker Tips
  23. All SSS Tips
  24. Maya 5 Final Gathering Tips
  25. Maya User Framebuffer Tips
  26. Maya 6 Extra Attributes
  27. Hair/Geoshader/Feather Tips
  28. distributed rendering & geometry shaders
  29. Preparing SSS textures for Mental Ray
  30. Final Gathering Follow-Up
  31. ray 3.4 framebuffer problems
  32. Motion Blur with Time Contrast 0
  33. Mental Ray standalone and maya scenes with textures
  34. Important Multiple User Framebuffer note - filtering
  35. raytrace shadows through dielectric material
  36. dielectric material issue
  37. DGS anisotropic reflection help
  38. Gamma correction and contrast threshold
  39. tag and coverage questions.....
  40. Baking complex geometry
  41. batchMayaToMR script?????????
  42. light mapping
  43. global variables in a mi file
  44. option block
  45. softimage.so
  46. mib_color_mix
  47. colored photons appearing
  48. deciphering warning
  49. FG region rebuild?
  50. mi_api_tag_lookup
  51. MR error message 021310 & 021018
  52. baking photon maps
  53. MI scene breakup and $include
  54. Where to start with Mental Ray for Maya
  55. exporting Render-tesselation
  56. FG Radii in pixel size?
  57. FG adding additional points in 2nd pass
  58. Best Mental Ray training DVD
  59. Realistic human face rendering for "The Matrix Reloaded
  60. Camera Projection
  61. transparency in mental ray. please help
  62. how to antialias default framebuffers.....
  63. 3G boot switch for Windows XP
  64. ray and mulitple mi files
  65. Anti-aliasing slow in MR?
  66. Phenomenon and mentalrayTexture
  67. mental ray stand alone gui
  68. FG Secondary Bounces - how many probe rays are cast?
  69. gamma command line flag clarification
  70. NewBe that is frustrated and wants to learn
  71. Mental ray support farm software
  72. Mental Ray and ART VPS ?
  73. mi_texture_vector ?
  74. MetaSL and Mental Mill - when can we expect them?
  75. Mental Ray - Millions of Polygons - Arghs! and urgent
  76. Problem passing an argument
  77. Grasping Mental Ray Concepts
  78. how mental ray is used...
  79. how to access frame buffer from shader?
  80. mitoapi utility
  81. Light dispersion
  82. MR Standalone. Object replacement, custom text etc.
  83. Custom data in frame buffer
  84. A simple question about MR 3.5
  85. What's the spectral rendering in MR 3.5 ?
  86. What is all this setting gamma to 2.2 about?
  87. Maya 7 MI Displacement Shader
  88. MR 3.4 / 3.5 compatibility with suse entreprise or suse 10
  89. maxwell look in mental ray
  90. Outputting EXR Channels in Maya
  91. geometry dump
  92. It must be a memory thing! Can you solve this?
  93. how you debug your phenomenon?
  94. Photon falloff goes the wrong way?
  95. custom frame buffer antialiasing with rapid
  96. fgmap file format
  97. Rotational motion blur
  98. Text editor for mr shader writing and rendering
  99. Multi-channel exr
  100. motion buffer strangeness (or: frame buffers again :))
  101. some mental ray suggestions
  102. saving DOD/ROI information in Maya IFFs from mental ray
  103. Spectral Rendering, what needs to be done to make it work?
  104. Any chance to see Bi-directional path-tracing in mr?
  105. About mia_physicalsky
  106. Displacement and Geometry Type Usage
  107. Framebuffers useful at all??
  108. Redesign of Global mental ray community
  109. Skipping existing frames
  110. c++ interface
  111. (Re-)compiling shaders under Maya 8.5/mental ray 3.5
  112. mi transform matrix compared to maya's matrix values
  113. volume shaders and detailed shadow maps
  114. displacement performance tip
  115. camera motion blur performance tip
  116. undocumented options
  117. MR urgent help
  118. memory flushing messages
  119. polarization
  120. white balance
  121. BSP tree generation
  122. .map format specification?
  123. ctrl shaders 64bit
  124. Maxwell Vs Mental Ray test
  125. Phenomena Shader Lists
  126. May 29 LAmrUG meeting
  127. Bugs in mia features?
  128. FG falloff
  129. Hanging standalone
  130. What's clearfully mental mill ?
  131. hierchal grid acceleration cutting scene
  132. SIGGRAPH 2007 user group gathering
  133. Motion blur, rasterizer with secondary ray tracing
  134. Using the same photon map even if I increase the resolution?
  135. Mental Ray Demo Limitations
  136. 32-bit vs 8-bit
  137. Speaking of displacements...
  138. .st to .map
  139. Options settings (up-to-date)
  140. using binary vectors in .mi file for describing hair
  141. mia can't do lambert?
  142. Mentalray Phenomenon Fixes (mr for maya and standalone)
  143. how to get the instance name of the current material
  144. Release date on Writing Mental Ray Shaders?
  145. Shave and Mental Ray
  146. Shader Writers
  147. Light pointers
  148. problem with mia_physicalsun
  149. problems with background
  150. state->pri_idx - what happened??
  151. what exactly is bsp2?
  152. Building a Tangent Space Matrix in MR..
  153. depth of field
  154. network problem
  155. matching mray and renderman mblurs
  156. Universal rendering
  157. Output passes - the easy way
  158. User Framebuffer in 7000x3500px using more than 8GB RAM...ho
  159. Reading MR data with Telnet in Python
  160. rasterizer vs raytracing...
  161. Detail shadow map controls
  162. confused about diffuse
  163. black/white/NaN pixels: a solution
  164. overriding subd approximations per instance?
  165. Accurate HDRI Ray Tracing
  166. Triangulation
  167. particles in MR
  168. writing mental ray shaders book...
  169. Manually adding HDRI code to MI file
  170. Internal blending modes cheat sheet
  171. SIGGRAPH 2008
  172. mia_physicalsun photon emission
  173. Search engine of that forum
  174. displacement scale and memory issues?
  175. Forum problems
  176. Lightmaps and memory usage.
  177. Rasterizer's Shading Samples per object
  178. mental ray standalone hangs?
  179. Looking for Maya mental ray Guru for MrMaterials
  180. Writing mental ray Shaders published
  181. mr equivalent of brickmap?
  182. BRDF data
  183. Your advice about a couple of decisions regarding rendering
  184. About the the third volume of mental ray..
  185. detail shadows + phenomena = null DB tag
  186. Built in Ambient Occlusion.
  187. Half vs Float
  188. Some technical questions.
  189. Irradiance Particles
  190. MR Standalone progr: rendering Hang
  191. easiest MR fix ever: filetypes
  192. Maya 2008 SR2 - MR Satellite Performance
  193. IP standalone scene render error
  194. reflection discrepancies between low-lit and high-lit scenes
  195. irradiance particles + bsp 2
  196. OSX standalone: *.dylib?
  197. mental manual
  198. Vray and Mental Ray
  199. RGBA framebuffer access outside of an output shader
  200. -window command not working (mi361)
  201. Raytraced dome light, and QMC
  202. does fg_copy work?
  203. Mental Ray and CUDA - only rumors or great future?
  204. HOWTO reuse scene data in several renders?
  205. ao cache: reducing temporal artifacts? cache_density relation to image size?
  206. How to use?
  207. detail map warning
  208. depth of field noise\grain
  209. when are shadowmaps computed?
  210. Detailed shadow map format
  211. Irradiance Particles and animation
  212. mental mill card support & 3ds max
  213. .map file slowness
  214. standalone cost
  215. Mental Ray Benchmarks vs. VRay?
  216. Global Illumination and Final Gather diffuse bounces
  217. Intro
  218. Motion Transform and Assemblies.
  219. DBR hardware question
  220. Mentalray Standalone and lightlinking
  221. single frame rendering on multiple machines
  222. Mr Standalone - Distributed Bucket Rendering
  223. Mental ray render farm licencing questions
  224. Impotance and IP theory questions
  225. Mental Ray on Tesla
  226. Mental ray and massive
  227. 3ds Max mental ray hair&fur and baked AO
  228. mailing list?
  229. Glare pass - Save rendered image before?
  230. Fast Rasterizer Flushable?
  231. lamrug.org down? or did the url change?
  232. Mental Ray Solid Fractal Issue Please Help !!!
  233. Signal 11 errors
  234. Equivalent of V-Ray's light cache - possible?
  235. _secure_scl
  236. SIGGRAPH 2009 User Group
  237. Transparency with z depth with mental ray
  238. How to find out what has changed or been updated in latest mr build?
  239. Iray at Siggraph
  240. Builti in IBL - new feature in 3.7.50.11?
  241. Lighting TD Mental Ray Expert
  242. progressive rendering
  243. Bug MR dielectric ?
  244. mr 3.7 volume engine changes?
  245. Export .mi per frame benefits?
  246. svg map format
  247. lamrug?
  248. Subdiv UVs
  249. mi #DEFINEs
  250. Bump/Displacement with approx nodes