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  1. Accessing Mental Ray with MAXScript
  2. Max 7 and SSS
  3. Creating new shaders for 3dsmax/Mental Ray
  4. morphing materials with mental ray
  5. normal maps
  6. jagged edge issue
  7. bump maps :)
  8. mental shader writing for 3dstudio max7
  9. Augmented Reality: Looking through the window / Exposure Con
  10. Ornatrix and Mental Ray
  11. adding more then 8 clients to distributed rendering?
  12. Hidden Shaders
  13. Exterior/outdoor lighting, what's the deal?
  14. Knowing which lights are Excluded in a custom shader ?
  15. Newbie at MR a few questions.
  16. Paint library?
  17. Paint Shader in Max 8
  18. fg and animation
  19. Troubles wiht MR Bump
  20. glossy reflections in max???
  21. Lights in a custom shader
  22. Distributed rendering stalls
  23. custom shader GUI
  24. Using a geometry shader ?
  25. SSS Fastskin+Displace - Broken
  26. No more support of custom lightmaps in Max8?
  27. Anisotropic glossy reflections, derivatives and max 8
  28. Using depth of field with a custom lens shader
  29. Deactivating filtering
  30. Mental ray for beginner
  31. Any Xfrog users here?
  32. Mental Ray Area lights
  33. Adding a user framebuffer ?
  34. My Light won't shine???
  35. Can you solve this riddle??
  36. change texture in Phenomenon to Map?
  37. Baking reflection
  38. Setting gamma at 2.2
  39. Do you use mr satellite rendering-We need your help
  40. Satellite Rendering-what port settins do I need to use?
  41. scale conversion factor
  42. MR issue-Region Type>SELECTED won't render mr prim hair/
  43. new MR user interior question
  44. exterior glass casts darkness
  45. general material construction question
  46. lume edge shader - dodgy alpha
  47. .map files in Max
  48. radiance in 3DS Max
  49. mental ray geometry shader object for Max 9
  50. bump_x_list making no sense!
  51. Material phenomenons and Max = problem ?
  52. Composite Materials and Ray Traced Shadows
  53. Final Gather FGM
  54. MR SKY-How do I light the environment with a map
  55. Mr and render elements woes
  56. Max 9 MR FG / GI flickering (with network rendering)
  57. material renders on 1 object but not others
  58. Using Glare with logarithmic exposure control
  59. "mia_exposure_simple" camera/lens shader
  60. Max_base_output
  61. MR-architectural shaders in details
  62. User frame buffers in 3DSMax
  63. Material preview
  64. 3DSMax satelitte and shared drive
  65. baking with max9mray
  66. Render Elements Problem
  67. mia_architectural_x & multiple output
  68. Workflow bo_exposure_photographic
  69. Resources balancing (3dsmax+mentalray)
  70. Max2008 MR Render Size Limit???
  71. Writing max plugin for creating mr hair primitives
  72. ArchDesign Material - Specular Highlights.
  73. Custom bakcgorund or none
  74. Image based lighting in Max 2008
  75. Motion Blur Problems (Tip to fix!)
  76. chrome material
  77. render preview
  78. mr error
  79. heavy Bug in mental ray 3.6
  80. MaxDesign2009_Bake_mr
  81. max2008 render element buffers are not float
  82. Photo Studio Pro is released for download!
  83. mental ray error DB 0.4 fatal
  84. mental ray proxy
  85. How to get max's INode from miObject
  86. mr proxy and vray proxy comparison
  87. How to force geoshader update at every frame
  88. tutorial on animation with moving objects
  89. mrSky models
  90. spatial contrast settings
  91. problems about G buffe
  92. HELP on baking in lighting
  93. Irradiance Particles in Max2009
  94. Invisible to FG
  95. 3dsmax 2010 what version of Mental ray ?
  96. Interior Scene w/ MR Sun and Sky problem
  97. how does mr bump & displacement work?
  98. Mental Ray's HDR Motion Blur Camera Shader
  99. Saving render elements to single multichannel exr
  100. Help! Mental Ray Render to Texture Clipping Problem???
  101. please explain
  102. Problem rendering Reflection Occlusion
  103. Arch&Design render elements and fast rasterizer
  104. volumetric lights
  105. 3dsMax 2010 - Render to texture saves black textures
  106. parti_volume camera shader
  107. How to get disp approx settings and per object sampling
  108. mr AO bake map? Max2009
  109. mr non-directional light for AO bakes???
  110. no AA in the mr AO bake?
  111. Max 2010 Environment Switcher Problem
  112. mr AO Bake Alpha not showing
  113. max.rayhosts on backburner / Max 2009 Design
  114. irradiance particles with moving objects
  115. FG: difuse bounces yes or no?
  116. Indirect illumination - manual settings
  117. Volume shaders from Atmospheric Effects
  118. physically accurate plexiglass illuminated
  119. unwrapping SSS
  120. Mental Ray (3ds Max) books???
  121. fetal error at rendering time
  122. Fatal error
  123. geometry instance shader
  124. Progressive Rendering Passes
  125. Max Renderd Image getting black
  126. Parti volume shader - edges of geometry visible
  127. skylight effect in Mental Ray
  128. Importing Arch and Design materials
  129. caustics decay
  130. make refracted photons travel further?
  131. realistic metal like 'I, robot'.
  132. Ares light troublshooting
  133. reflecting / refracting volume caustics
  134. Physcial SSS Shader in subsurface.dll in MAX 2010 damaged
  135. Problems with Mental Ray Satellite Server
  136. caching/baking AO + Colorbleed
  137. fast skin shading problem
  138. Crash Cancelling satelite rendering
  139. Question About Gamma?
  140. IP return phen invalid color error
  141. Index of Refraction Values?
  142. Why reflection look like this ?
  143. is it better convert onyxtrees to MR proxy?
  144. Too much grain & artifacts...
  145. Dark patches in final gather in reflections
  146. Interpolation on mr Sky Portal
  147. DBR not working on Windows 7
  148. Attempting DBR?
  149. annoying NaN error
  150. Physical Volumes & Noise
  151. Sky portal Issue
  152. huge antialiasing issue rendering out Object ID with rpf image format
  153. Volume light issue with Daylight system
  154. mr Area Omni + Daylight issue
  155. Trace Error
  156. Not Quite Chromatic Aboration?
  157. irradiance particles returning NAN errors because MR proxies Xref materials
  158. Need Better Results With mi Car Paint Mat
  159. Parti volume artifacts
  160. A&D Shader refl. & refr. interpolation bug?
  161. Phong Noise with Area Lights
  162. Irradiance Particles and compatible glass?
  163. mr sky model bug on windows7
  164. Mental Ray message window (error messages)
  165. mental ray message window
  166. A need for speed
  167. Unlocking DOF/ Bokeh shader in 2010?
  168. FG Map "one file per frame" - Bug?
  169. reusing Final gather map in scene
  170. Using 3dsMax Lens Effects in Mental Ray Standalone HELP!!
  171. FG GI & File Size
  172. interior office
  173. Specks Problem
  174. master bed room
  175. Render to texture fails with unknown error
  176. new features 3ds Max 2011
  177. IRP, Matte/Shadow and "attempt to unpin null tag"-error
  178. IBL in 3ds max 2011
  179. New progressive rendering
  180. UV Pass & Position Pass
  181. "Disappeared" Mental Ray shaders in 3ds Max 2011
  182. CUDA Support in 3dsmax 2010
  183. Smooth glossy reflections like Env. Blur Shader
  184. FG Performance Issues with DBR in 3ds Max. Seriously need help!
  185. Optimizing access to Photon Map
  186. Saving mental ray message log when using Backburner
  187. An XMSL shader baking hack for Max 2011
  188. Distributed Bucket Render
  189. Image based map distortion shader for Max?
  190. How to use mr Proxy objects in 3dsMax SDK
  191. FBX export and A&D material?
  192. Importons + FG = no GI?
  193. how to match composition and beauty?
  194. DBR - 48 cores
  195. Does pre-computed GI still hurt render time?
  196. Something rather odd
  197. downloaded shaders fromlibrary
  198. Zero alpha on an object
  199. stereoscopic camera activation
  200. instantiated mip_binaryproxy and material lists
  201. AA - Flicker
  202. mental ray message window is gone
  203. How to control sampling per object
  204. How to match Motion blur in MR from Maya to Max?
  205. mr bug
  206. Problem with mrSun/mrSky and additional lights...
  207. Render Elements drastically slowing down Mental Ray
  208. urgent help is needed (triangulation of polygon list from object) error
  209. IPR and Importons in max 2011 and max 2010
  210. DBR not working with HDRI map
  211. Bucket limit with DBR
  212. DOF is rendering wires
  213. Using too much memory for animation render
  214. Bounced Lighting Render to Texture?
  215. baking to texture MR advanced lighting.
  216. A&D plus SSS?
  217. Fast rasterizer, motion blur, final gather
  218. Clay Render in 3DS Max using Mental Ray
  219. New in Mental Ray - outdoor Ligthning problem
  220. Physical values of mental ray pixels
  221. Grains problem for interior scene
  222. mental ray proxy
  223. SSS fast skin+ and OpenEXR
  224. FG becomes black when ONE FILE PER FRAME is used
  225. Cylindrical projection lens shader?
  226. Tutorial: IBL Rendering at 3dsmax2011
  227. run RAYSAT in low priority
  228. Incorrect glossiness?
  229. mental ray 3.9
  230. Problem with mr SkyPortal through solid window glass object.
  231. displacement doesn´t work with proxies
  232. Error message and crashing Max when trying to use Meta SL Material
  233. SSS and render elements
  234. Blend Materials and SSS incompatibility
  235. Mr. Car Paint render element for 3ds max??
  236. Shadow Pass (Indirect and Direct)
  237. My first render
  238. UVW mapping multi-sub objects
  239. Skylight system problem
  240. Using mental ray 3.8.1 for rendering max 2011 scenes without any result
  241. "Cleaning up" too long, can I speed it up?
  242. Interior Lighting Question
  243. Environment Blur shader problem in Max 2011
  244. Blend mat. and render elements
  245. object light (Not self-illumination)
  246. MR hang: Arch+Design material after composite map?
  247. Multi Texture Shader
  248. fatal: out of memory with DBR
  249. Help with GI & FG - shadows where walls meet ceiling
  250. What does this error mean?