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  1. XSi 4.2 : fast SSS shader
  2. New topic about Metal ray with XSI
  3. No update when camera transformation changes
  4. sample jitter bug
  5. DGS shader in XSI
  6. Custom contour shaders
  7. SPDL parameters...
  8. Getting render time information
  9. Shader causes xsi-crash
  10. SPDL setting a shader as an input parameter ?
  11. Retrieving UVs ?
  12. Guid filters ?
  13. How to declare shader that does not exist in scene?
  14. RenderChannels in XSI6
  15. How Do I make a good car paint
  16. Getting a List of Objects with a SPDL
  17. XSI 6 and texture space 0 mapping
  18. XSI 6 and motion blur
  19. fast sss and framebuffer
  20. XSI and Particle Billboards
  21. standard soft_light shader
  22. SPDL shader and parameter of type texture
  23. Getting emitting surface color in hair shader.
  24. Built in GUID for spread parameter
  25. Happy new year to all!
  26. How do change the color of a d2s_light?
  27. Need help tracking down an error...
  28. Adaptive Subdee Tesselation...
  29. mr 3.7 vs mr 3.6 render speed
  30. Area light settings
  31. Ao problem
  32. realtime light preview in XSI
  33. Generating "cutouted opacity" lightmap
  34. Reflection bug?
  35. irradiance channel and skin shaders
  36. MR memory management
  37. Geometry Shader UV Coords
  38. job offer
  39. HP Proliant DL585 quad server render box questions
  40. No alpha in render channels when using mia_material
  41. 2nd ray On/Off affects AA/Sampling?
  42. CCMesh code issue
  43. Having trouble with new SSS shaders
  44. Softimage/Mental ray integration
  45. Renders come out differently in viewport render region and output image
  46. Shader Material ID on UV