View Full Version : Writing mental ray Shaders

  1. A forum for readers of the third mental ray handbook
  2. hair and 3.7
  3. Ray Freezes ,vista 32 bit
  4. disabling self-shadow
  5. mental ray DEMO license
  6. Writing mental ray® Shaders: A Perceptual Introduction (mental ray® Handbooks)
  7. Optimize Phenomenon
  8. Writing shaders for 3dsmax in VS2008
  9. Where Is My Proof of Purchase
  10. Getting the size of a plugged shader
  11. Compiling my shader on Vista x64
  12. Problem with 3.6 framebuffers on writingshaders.com
  13. Hair code samples from the book and mr 3.7
  14. How to detect if texture is connect to paramater??
  15. Is is save to modify state->dist?( about z depth channel )
  16. newblocks.cpp problem compiling using VS2008
  17. header "shader_sds34.h" is missing in Maya2010 devkit installation
  18. semantics: *result = *mi_eval_color(&params->color)
  19. Creating a textured material from a geometric shader
  20. mi_api_output_function_def deprecated?
  21. Maximum buffer = 44 ? After is crashing with a texture.
  22. Photon emittimg material
  23. mi_call_shader seg faults with maya shaders
  24. Compiling and Using Mental Ray Shaders
  25. Incomplete alpha
  26. Need help compiling extremely useful Mental Ray Shaders for Maya 2010 Mac OS X
  27. Add fb_virtual option in shaders, how to?
  28. Questions about Hardware Shading
  29. help with compiling and link shaders from the book
  30. Ashikhmin bsdf.
  31. Compiling Shaders Tutorial for Maya with VS2008
  32. Lens Shader and Final Gather
  33. Max geom object to mental geom shader
  34. set string option in geometry shader‏
  35. Geometry Shader Questions
  36. Accessing frame buffer data through a socket
  37. writing to the specular pass
  38. Black single channel frame buffer
  39. Volume Shading with geometry shader in Maya
  40. Extra outputs
  41. miColor can not connect a texture?
  42. Geo shader and LOD
  43. Problem with access user attribute
  44. Assigning Approximation through geometry shader.
  45. rasterizer & transparency & framebuffer
  46. 3ds Max Material Translation
  47. Additional vector parameter types in mi files
  48. Syntax error in phenomenon declaration. Anybody help me?
  49. Filtered texture sampler doesn't do tiling (3ds Max 2012)
  50. IDE for shader writing in OS X
  51. IDE for OS X
  52. How to tesselate meshes with displacement shader in geometry shader
  53. Photoshop psd file loses alpha channel
  54. Problem with geometry root in phenomenon.
  55. Help : motion vectors in geometry shader
  56. Trouble getting to run a custom output shader
  57. Help : geometry shader + crowd = memory issues
  58. Public mental ray developer resources
  59. Getting shadow information during surface shading.
  60. Calling a shader from another shader
  61. need help,error black dots in output images from framebuffer
  62. Compiling MR shaders for 3ds max 2012 64-bit, please help!
  63. mi_sample and unified sampling
  64. Cleanup user data
  65. Using existing shader inside my own c++ shader
  66. Help with mi_info and displacement ??
  67. Geometry Phenomenon
  68. quick question about parameters?
  69. shader evaluation on specific frame
  70. append shader to material
  71. Create and access mesh user data
  72. Custom Color Buffer and mia_material_X Phenomenon for Maya
  73. Light linking in Maya
  74. compiled add_color shader not showing up in 3ds max
  75. A question on mi_api_light_list_* function
  76. shader concatenation
  77. Getting the material name from state->material without "SG"
  78. Catch FG rays in volume shader
  79. Nonlinear light propagating
  80. MR Custom Shader for Maya 2014 Mac OS X - Works in Viewport 2.0 but Won't Render
  81. replace shader via geometry shader
  82. query hair radius
  83. empty shader definition???
  84. LNK2001: unresolved external symbol miaux_quantize
  85. color value from texture coordinate
  86. shader parameters change and compatibility with old Maya scene
  87. Adjacent Faces
  88. Access Point neighborhood
  89. Help compiling mental ray shader under linux x64.
  90. User light shaders, custom sampling
  91. Maya Ramp Control
  92. From shadow ray to object material
  93. Node for applying texture to shadows
  94. user buffers garbage
  95. shader.lib is not up to date for visualstudio 2015 ..