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asaf
January 4th, 2010, 00:09
Hello.
I've been working with and developing for 3ds max for a while and I have created several Mental Ray shaders that i would like to sell over the internet. What do mental images require to do? should I attach any license etc..
thanks !

asaf
January 7th, 2010, 00:27
for those who are interested:
There are no requirements...

Sxandy
November 8th, 2014, 07:50
Hay thanks for the reply's, I have tried what you said and still no difference .
I have an attribute called 'time' on my ocean node and it has to be keyed to get the animation as it has to change for the ocean class to be called for computation. Yes the node there for is displayed as a slant box in the hypershade. I tried adding both the miAnimated and the miDisplaceAnimation node and putting them on and still no animation. Also I have connected the shader to maya's default vector displacement node (maya 2012) and not the MR displacement attribute of the shader as I need a vector displacement . I have tried this on a few different machines using maya 2012 . Also since I am coding in c++ express I am using the 32 bit versions of maya for now .

___________________
Scarlett

murzilka
May 11th, 2016, 16:54
Hello.
I've been working with and developing for 3ds max for a while and I have created several Mental Ray shaders that i would like to sell over the internet. What do mental images require to do? should I attach any license etc..
thanks !

Please where can be seen what you have for sale?

Cheerz!

bart
May 12th, 2016, 19:06
Please note the original posts were from 2010 and then one in 2014. If you have questions for NVIDIA generally about mental ray business, you could email mentalray@nvidia.com directly.