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aelson
April 6th, 2011, 04:52
Hey,

I'm new to the forums, and advanced mental ray concepts in general.

I was referred to the Custom Shaders group inside the initialShaderGroup node when building an advanced MR material in Maya Hypershade. Is there any place I should refer to to learn more about how to use this tab, or is there a better way to achieve similar functionality?

Thanks