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NVIDIA Advanced Rendering Forum: mental mill - Open Forum

  1. Sticky Thread Sticky: mental mill 1.2 - release and download

    Started by ruediger, January 24th, 2013 15:35
    2 Pages
    1 2
    • Replies: 16
    • Views: 55,401
    January 9th, 2014, 18:10 Go to last post
  2. Lightbulb Sticky Thread Sticky: Effects with mental mill - Lesson one

    Started by ruediger, September 3rd, 2007 14:35
    • Replies: 7
    • Views: 18,984
    April 17th, 2009, 09:20 Go to last post
  1. creating a transparent material shader

    Started by woctordu, July 19th, 2007 11:17
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 24,049
    March 9th, 2010, 22:11 Go to last post
  2. What happened to Mental Mill?

    Started by Zoltan, April 8th, 2012 10:40
    2 Pages
    1 2
    • Replies: 17
    • Views: 22,838
    August 4th, 2016, 17:33 Go to last post
  3. Enviroment cube and normal maps

    Started by woctordu, August 7th, 2007 08:22
    2 Pages
    1 2
    • Replies: 16
    • Views: 11,225
    November 14th, 2007, 10:40 Go to last post
  4. Mental Mill will expire in 14 days

    Started by cardigan, February 15th, 2008 11:34
    2 Pages
    1 2
    • Replies: 14
    • Views: 6,744
    February 28th, 2008, 14:48 Go to last post
  5. Convert a Color MetaSL node to a Texture2 node

    Started by purga, November 6th, 2008 09:29
    2 Pages
    1 2
    • Replies: 12
    • Views: 11,092
    May 9th, 2009, 18:28 Go to last post
  6. Using a cubemap to do ambient lighting

    Started by cardigan, November 8th, 2007 20:28
    2 Pages
    1 2
    • Replies: 11
    • Views: 8,972
    November 12th, 2007, 18:08 Go to last post
  7. Artist Edition just for Autodesk Max?

    Started by Stefan_Holst, June 10th, 2009 12:37
    2 Pages
    1 2
    • Replies: 11
    • Views: 8,639
    March 22nd, 2010, 09:35 Go to last post
  8. Trying to convert color info to bump / normal

    Started by Mandrake P., October 9th, 2007 18:48
    2 Pages
    1 2
    • Replies: 10
    • Views: 8,146
    April 8th, 2009, 21:45 Go to last post
  9. What editor to use for writing MetaSL shaders?

    Started by Zoltan, April 10th, 2011 11:30
    2 Pages
    1 2
    • Replies: 10
    • Views: 10,369
    April 22nd, 2011, 07:07 Go to last post
  10. Thumbs up awesome

    Started by Talisman, June 18th, 2007 15:15
    • Replies: 9
    • Views: 5,815
    June 19th, 2007, 17:20 Go to last post
  11. Water shader cannot be used in XSI

    Started by youling007, March 9th, 2008 00:41
    • Replies: 9
    • Views: 6,038
    September 4th, 2008, 13:48 Go to last post
  12. Unhappy Matrix effect shader

    Started by dan_cgi, April 9th, 2008 12:34
    • Replies: 9
    • Views: 4,912
    May 16th, 2008, 18:26 Go to last post
  13. Post Help with Shaders

    Started by rcmaniac25, December 18th, 2007 01:36
    • Replies: 9
    • Views: 5,659
    February 16th, 2008, 23:35 Go to last post
  14. Mental Mill limitations?

    Started by Ian_, August 28th, 2008 17:31
    • Replies: 8
    • Views: 5,125
    September 5th, 2008, 12:00 Go to last post
  15. Hardware requirements ?

    Started by Seeda, July 5th, 2007 13:50
    • Replies: 7
    • Views: 7,567
    July 6th, 2007, 09:44 Go to last post
  16. Question Need help with simple spheremap shader

    Started by weatx, September 10th, 2007 05:48
    • Replies: 7
    • Views: 5,900
    September 18th, 2007, 18:45 Go to last post
  17. Bug Report - Normals_relief_map Crash

    Started by Yakalopoli, March 7th, 2008 08:31
    • Replies: 7
    • Views: 3,479
    May 7th, 2008, 13:23 Go to last post
  18. Lightbulb Tutorial: Radiosity mapping with mental mill

    Started by ruediger, September 24th, 2008 18:30
    • Replies: 7
    • Views: 6,472
    November 20th, 2008, 15:52 Go to last post
  19. using exported shaders in another application

    Started by tho, September 30th, 2008 04:31
    • Replies: 7
    • Views: 3,467
    October 2nd, 2008, 18:34 Go to last post
  20. mental mill Standard Edition RC1 crash

    Started by Ger83, April 7th, 2009 15:08
    • Replies: 7
    • Views: 4,785
    April 16th, 2009, 20:54 Go to last post

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