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NVIDIA Advanced Rendering Forum: mental mill - Shaders

Discuss about writing shaders for mental mill using MetaSL. Find interesting shader resources, exchange your knowledge with other shader writers.

  1. Sticky Thread Sticky: Useful mental mill resources

    Started by ruediger, August 12th, 2011 17:24
    • Replies: 0
    • Views: 9,764
    August 12th, 2011, 17:24 Go to last post
  1. how to set up a toon shader?

    Started by EdgeIcon, May 4th, 2013 05:30
    • Replies: 0
    • Views: 18,945
    May 4th, 2013, 05:30 Go to last post
  2. Too many values for arg "Cs"

    Started by Daniel Brassard, March 4th, 2013 06:27
    • Replies: 1
    • Views: 2,810
    March 4th, 2013, 14:13 Go to last post
  3. MetaSL shaders in Maya 2011

    Started by ruediger, October 15th, 2010 17:04
    • Replies: 4
    • Views: 6,758
    January 21st, 2013, 04:21 Go to last post
  4. Convert Float3 to Texture2D?

    Started by fat_cap, November 20th, 2012 17:04
    • Replies: 1
    • Views: 2,910
    November 27th, 2012, 16:19 Go to last post
  5. Lighthouse light beam shader ?

    Started by Juggernaut, June 13th, 2012 19:28
    • Replies: 1
    • Views: 3,216
    June 15th, 2012, 07:13 Go to last post
    • Replies: 3
    • Views: 5,167
    February 23rd, 2012, 16:30 Go to last post
  6. 3D Texture Creation within shader

    Started by FDP, January 20th, 2012 17:31
    3d texture, volume texture
    • Replies: 2
    • Views: 3,365
    February 7th, 2012, 18:14 Go to last post
  7. Cool Wacky shader project

    Started by kogi04, October 21st, 2011 14:55
    • Replies: 0
    • Views: 3,614
    October 21st, 2011, 14:55 Go to last post
    • Replies: 2
    • Views: 12,461
    October 11th, 2011, 20:08 Go to last post
  8. Wanting to use HLSL command "texCubelod"...

    Started by kogi04, September 28th, 2011 11:13
    • Replies: 0
    • Views: 3,236
    September 28th, 2011, 11:13 Go to last post
  9. display backface in the 3DS Max viewport

    Started by guedin, May 12th, 2011 20:00
    • Replies: 2
    • Views: 6,627
    September 7th, 2011, 17:01 Go to last post
  10. Tutorial: MetaSL based texturing in 3dsMax 2012

    Started by Zoltan, August 29th, 2011 18:14
    • Replies: 2
    • Views: 4,398
    August 30th, 2011, 11:18 Go to last post
  11. Water shader study in mental mill

    Started by ruediger, August 12th, 2011 17:03
    • Replies: 0
    • Views: 4,749
    August 12th, 2011, 17:03 Go to last post
  12. Debugging colors, floats and float2s

    Started by ruediger, August 3rd, 2011 20:49
    • Replies: 0
    • Views: 3,720
    August 3rd, 2011, 20:49 Go to last post
  13. Hue shift discrepancy

    Started by Zoltan, June 30th, 2011 17:50
    • Replies: 5
    • Views: 5,359
    August 3rd, 2011, 13:52 Go to last post
  14. How to distinguish software rendering from hardware?

    Started by Zoltan, July 1st, 2011 11:28
    • Replies: 1
    • Views: 3,189
    August 3rd, 2011, 11:22 Go to last post
  15. Vertex color green channel wtf (Max 2012)

    Started by Zoltan, July 21st, 2011 21:06
    • Replies: 0
    • Views: 3,086
    July 21st, 2011, 21:06 Go to last post
  16. displacement shader

    Started by cmptrArtist, June 29th, 2011 10:56
    • Replies: 3
    • Views: 3,973
    July 16th, 2011, 10:43 Go to last post
  17. Material preview thumbnail is used in Max viewport

    Started by Zoltan, March 17th, 2011 08:49
    • Replies: 3
    • Views: 3,951
    July 12th, 2011, 16:46 Go to last post
    • Replies: 1
    • Views: 4,380
    June 28th, 2011, 16:33 Go to last post

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