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NVIDIA Advanced Rendering Forum: Open Discussion

General discussion of mental ray topics

  1. Cool Sticky Thread Sticky: mental ray 3.12 GI GPU prototype

    Started by steve, July 7th, 2014 01:14
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 32,928
    September 29th, 2016, 20:28 Go to last post
  2. Poll Sticky Thread Sticky: Poll: Displacement and Geometry Type Usage

    Started by bart, January 9th, 2007 18:24
    2 Pages
    1 2
    • Replies: 14
    • Views: 18,090
    February 7th, 2013, 23:34 Go to last post
  3. Sticky Thread Sticky: Light Path Expressions

    Started by bart, August 20th, 2015 18:28
    • Replies: 4
    • Views: 4,835
    September 2nd, 2015, 21:34 Go to last post
  4. Sticky Thread Sticky: Welcome to the mental ray User Group forum

    Started by bart, October 21st, 2000 02:01
    • Replies: 3
    • Views: 11,194
    January 16th, 2015, 05:44 Go to last post
  5. Exclamation Sticky Thread Sticky: Mental Ray forum going to be closed

    Started by steve, May 3rd, 2019 18:09
    mental ray
    • Replies: 2
    • Views: 3,751
    June 11th, 2019, 00:49 Go to last post
  6. Sticky Thread Sticky: Launching NVIDIA mental ray for Maya

    Started by bart, December 7th, 2016 01:23
    • Replies: 1
    • Views: 2,993
    December 7th, 2016, 18:11 Go to last post
    • Replies: 0
    • Views: 1,812
    November 21st, 2017, 09:53 Go to last post
  1. Unified Sampling in 3.9

    Started by rawalanche, March 1st, 2011 19:36
    16 Pages
    1 2 3 ... 16
    • Replies: 159
    • Views: 54,032
    June 16th, 2011, 15:58 Go to last post
  2. Hi (I am not a bot) and Access the Mila Shader

    Started by shanemarks, March 12th, 2013 05:37
    12 Pages
    1 2 3 ... 12
    • Replies: 117
    • Views: 37,519
    May 8th, 2014, 19:13 Go to last post
  3. Lightbulb Rombo.tools: GGX, HosekWilkie sky, ThickLens and much more..

    Started by maxt, April 8th, 2016 15:53
    8 Pages
    1 2 3 ... 8
    • Replies: 75
    • Views: 23,355
    October 27th, 2017, 00:17 Go to last post
  4. importons and irradiance particles - resolution affecting lightning

    Started by Zxx, February 9th, 2012 05:39
    6 Pages
    1 2 3 ... 6
    • Replies: 57
    • Views: 17,192
    May 16th, 2012, 17:41 Go to last post
  5. Post War of opinions - mental ray past, present, and future

    Started by Remydrh, July 11th, 2012 19:53
    6 Pages
    1 2 3 ... 6
    • Replies: 54
    • Views: 17,248
    August 22nd, 2012, 22:40 Go to last post
  6. Unified Sampling simplified

    Started by bart, January 25th, 2012 01:57
    6 Pages
    1 2 3 ... 6
    • Replies: 53
    • Views: 18,958
    November 1st, 2012, 04:30 Go to last post
  7. Cool native particle rendering

    Started by steve, May 9th, 2012 14:40
    5 Pages
    1 2 3 ... 5
    • Replies: 49
    • Views: 14,919
    August 24th, 2013, 10:59 Go to last post
  8. nVidia and mental images...?

    Started by svv3d, May 26th, 2011 11:24
    5 Pages
    1 2 3 ... 5
    • Replies: 47
    • Views: 25,763
    May 31st, 2011, 08:37 Go to last post
  9. mental ray at Siggraph 2012

    Started by bnrayner, July 1st, 2012 17:04
    5 Pages
    1 2 3 ... 5
    mental ray, siggraph, users
    • Replies: 47
    • Views: 22,298
    August 31st, 2012, 23:05 Go to last post
  10. Irradiance Particles

    Started by bart, September 25th, 2008 22:54
    5 Pages
    1 2 3 ... 5
    • Replies: 46
    • Views: 60,349
    February 7th, 2010, 21:10 Go to last post
    • Replies: 44
    • Views: 30,214
    August 24th, 2012, 18:15 Go to last post
  11. Mia glossiness, Area Light and MentalRay discussion

    Started by MiniZun, July 10th, 2012 16:39
    4 Pages
    1 2 3 ... 4
    • Replies: 39
    • Views: 15,946
    October 31st, 2013, 15:03 Go to last post
  12. Cool GPU Accelerated Global Illumination

    Started by Remydrh, October 19th, 2013 02:43
    4 Pages
    1 2 3 ... 4
    • Replies: 38
    • Views: 11,806
    December 9th, 2013, 18:58 Go to last post
  13. mr equivalent of brickmap?

    Started by 1armedScissor, August 21st, 2008 15:45
    4 Pages
    1 2 3 ... 4
    • Replies: 37
    • Views: 17,981
    October 2nd, 2009, 15:47 Go to last post
  14. FG and FG shooter spinoff discussion

    Started by rawalanche, June 27th, 2012 00:12
    4 Pages
    1 2 3 ... 4
    • Replies: 33
    • Views: 11,042
    April 4th, 2013, 16:26 Go to last post
  15. Builti in IBL - new feature in 3.7.50.11?

    Started by rlevene, August 11th, 2009 15:13
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 22,888
    February 19th, 2010, 00:02 Go to last post
  16. Framebuffers useful at all??

    Started by haggi, January 11th, 2007 16:19
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 13,690
    March 12th, 2008, 13:23 Go to last post
  17. SIGGRAPH 2011 mental ray and iray users

    Started by bart, June 30th, 2011 23:06
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 13,134
    September 21st, 2011, 12:13 Go to last post
  18. Ggx microfacet model BRDF

    Started by jolbertoquini, September 9th, 2014 18:28
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 17,122
    May 6th, 2016, 19:11 Go to last post
  19. FG Soft Effect

    Started by FalconCrest, November 18th, 2012 19:27
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 6,152
    February 25th, 2013, 23:45 Go to last post

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