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NVIDIA Advanced Rendering Forum: Open Discussion

General discussion of mental ray topics

  1. Poll Sticky Thread Sticky: Poll: Displacement and Geometry Type Usage

    Started by bart, January 9th, 2007 18:24
    2 Pages
    1 2
    • Replies: 14
    • Views: 18,063
    February 7th, 2013, 23:34 Go to last post
  2. Sticky Thread Sticky: Launching NVIDIA mental ray for Maya

    Started by bart, December 7th, 2016 01:23
    • Replies: 1
    • Views: 2,993
    December 7th, 2016, 18:11 Go to last post
  3. Sticky Thread Sticky: Light Path Expressions

    Started by bart, August 20th, 2015 18:28
    • Replies: 4
    • Views: 4,834
    September 2nd, 2015, 21:34 Go to last post
  4. Cool Sticky Thread Sticky: mental ray 3.12 GI GPU prototype

    Started by steve, July 7th, 2014 01:14
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 32,926
    September 29th, 2016, 20:28 Go to last post
  5. Exclamation Sticky Thread Sticky: Mental Ray forum going to be closed

    Started by steve, May 3rd, 2019 18:09
    mental ray
    • Replies: 2
    • Views: 3,750
    June 11th, 2019, 00:49 Go to last post
  6. Sticky Thread Sticky: Welcome to the mental ray User Group forum

    Started by bart, October 21st, 2000 02:01
    • Replies: 3
    • Views: 11,193
    January 16th, 2015, 05:44 Go to last post
    • Replies: 0
    • Views: 1,810
    November 21st, 2017, 09:53 Go to last post
    • Replies: 4
    • Views: 3,878
    September 20th, 2011, 20:19 Go to last post
    • Replies: 9
    • Views: 3,333
    May 1st, 2013, 15:04 Go to last post
  1. "normal image" vs "output shader"

    Started by jamie, March 9th, 2012 18:11
    • Replies: 3
    • Views: 1,629
    March 10th, 2012, 01:30 Go to last post
  2. "Spatial Contrast" setting below 0.1

    Started by TomDArch, October 16th, 2013 21:27
    • Replies: 4
    • Views: 1,768
    October 21st, 2013, 17:52 Go to last post
  3. (Re-)compiling shaders under Maya 8.5/mental ray 3.5

    Started by riviera, January 22nd, 2007 19:09
    • Replies: 1
    • Views: 3,524
    January 22nd, 2007, 19:23 Go to last post
  4. -file_name overide issue with passes

    Started by rlevene, March 5th, 2012 13:32
    • Replies: 2
    • Views: 1,340
    March 5th, 2012, 15:31 Go to last post
  5. -window command not working (mi361)

    Started by SunDevilDave, January 29th, 2009 20:38
    • Replies: 1
    • Views: 1,714
    February 5th, 2009, 11:29 Go to last post
  6. .map file slowness

    Started by mathew, April 6th, 2009 00:16
    • Replies: 5
    • Views: 3,536
    April 8th, 2009, 19:42 Go to last post
  7. .map format specification?

    Started by maxplugins, May 5th, 2007 19:55
    • Replies: 8
    • Views: 4,205
    June 27th, 2007, 20:19 Go to last post
  8. .mi file syntax aware text editor?

    Started by moulder6, September 4th, 2011 17:25
    • Replies: 3
    • Views: 2,382
    September 7th, 2011, 17:31 Go to last post
  9. .mi Scene File overview

    Started by bart, December 18th, 2004 19:26
    • Replies: 0
    • Views: 4,638
    December 18th, 2004, 19:26 Go to last post
  10. .mib to pure geometry

    Started by noman_rahid, May 2nd, 2010 13:37
    • Replies: 1
    • Views: 2,139
    May 5th, 2010, 02:18 Go to last post
  11. .st to .map

    Started by sjannuz, September 26th, 2007 11:44
    • Replies: 1
    • Views: 2,203
    September 28th, 2007, 03:34 Go to last post
    • Replies: 3
    • Views: 2,622
    October 5th, 2016, 22:15 Go to last post
  12. 3.10 detail shadowmap woes

    Started by rray, April 13th, 2012 23:42
    • Replies: 7
    • Views: 4,656
    April 21st, 2012, 18:02 Go to last post
  13. 3.13

    Started by FalconCrest, January 1st, 2016 18:29
    • Replies: 2
    • Views: 2,105
    February 23rd, 2016, 01:20 Go to last post
  14. 3.8 release?

    Started by rlevene, March 2nd, 2010 17:35
    • Replies: 4
    • Views: 4,273
    March 30th, 2010, 00:15 Go to last post
  15. 32-bit vs 8-bit

    Started by iduna79, September 23rd, 2007 17:12
    • Replies: 1
    • Views: 2,442
    September 23rd, 2007, 19:20 Go to last post
  16. 3ds Max mental ray hair&fur and baked AO

    Started by chriss3d, June 16th, 2009 07:22
    • Replies: 0
    • Views: 3,533
    June 16th, 2009, 07:22 Go to last post
  17. 3ds max render to texture setup for mental ray

    Started by snake85027, August 30th, 2013 17:58
    • Replies: 0
    • Views: 1,106
    August 30th, 2013, 17:58 Go to last post

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