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NVIDIA Advanced Rendering Forum: 3ds max

3ds max specific mental ray topics

  1. Sticky Thread Sticky: Updating 3ds Max 2017 for Pascal GPUs (for Iray)

    Started by Phillip Miller, February 3rd, 2017 23:51
    • Replies: 0
    • Views: 2,680
    February 3rd, 2017, 23:51 Go to last post
  2. Cool Sticky Thread Sticky: 3ds Max 2015 and mental ray GI GPU prototype

    Started by steve, July 7th, 2014 01:49
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 15,337
    December 2nd, 2015, 06:15 Go to last post
  3. Cool Sticky Thread Sticky: 3dsMax 2014 and mental ray AO on the GPU

    Started by steve, July 19th, 2013 16:39
    • Replies: 7
    • Views: 17,290
    November 21st, 2014, 20:03 Go to last post
  1. GI next with 360 lens shader artifacts

    Started by oli, May 18th, 2017 18:36
    • Replies: 7
    • Views: 4,119
    June 16th, 2017, 11:30 Go to last post
    • Replies: 2
    • Views: 870
    June 2nd, 2017, 08:17 Go to last post
    • Replies: 6
    • Views: 4,240
    May 22nd, 2017, 23:22 Go to last post
    • Replies: 3
    • Views: 1,278
    May 18th, 2017, 19:30 Go to last post
  2. errors using DBR rendering

    Started by oli, March 31st, 2017 11:30
    • Replies: 5
    • Views: 1,077
    May 18th, 2017, 18:15 Go to last post
  3. gtx 1080 ti mental ray gpu rendering

    Started by oli, May 4th, 2017 17:13
    • Replies: 7
    • Views: 2,192
    May 18th, 2017, 12:46 Go to last post
  4. Exclamation ID material Accuracy

    Started by lore_17, May 3rd, 2017 16:56
    #3ds, #3dsmax, #3dstudiomax, #idmaterial, #mentalray
    • Replies: 0
    • Views: 542
    May 3rd, 2017, 16:56 Go to last post
  5. Mental Ray for 3ds Max 2018

    Started by msimecek, April 18th, 2017 00:06
    • Replies: 2
    • Views: 5,102
    April 18th, 2017, 19:04 Go to last post
  6. GPU accelerated GI in 3ds max 2017

    Started by bart, May 6th, 2016 08:41
    6 Pages
    1 2 3 ... 6
    • Replies: 59
    • Views: 20,034
    March 17th, 2017, 15:27 Go to last post
  7. Mental ray update : 3.14.1.4

    Started by oli, March 10th, 2017 12:15
    • Replies: 1
    • Views: 1,358
    March 17th, 2017, 14:38 Go to last post
  8. 3ds max 2015 hair and fur MR prim issue

    Started by simply, March 7th, 2017 18:17
    • Replies: 0
    • Views: 575
    March 7th, 2017, 18:17 Go to last post
    • Replies: 1
    • Views: 923
    February 13th, 2017, 05:59 Go to last post
  9. Hair & Fur can't be rendered with 2017 sp3

    Started by Ihno, February 9th, 2017 09:40
    • Replies: 0
    • Views: 533
    February 9th, 2017, 09:40 Go to last post
    • Replies: 0
    • Views: 531
    January 21st, 2017, 09:09 Go to last post
    • Replies: 6
    • Views: 1,788
    January 12th, 2017, 12:56 Go to last post
    • Replies: 2
    • Views: 4,459
    December 27th, 2016, 11:22 Go to last post
  10. Camera clip with mray for 3dsmax 2015

    Started by waracana, December 17th, 2016 19:04
    • Replies: 2
    • Views: 794
    December 23rd, 2016, 03:16 Go to last post
  11. Unhappy Mr importing obj / mtl as arch and design material

    Started by Shim, December 5th, 2016 05:34
    mr.obj.mtl
    • Replies: 0
    • Views: 574
    December 5th, 2016, 05:34 Go to last post
  12. Big Problem: 3ds max cove lighting with shape light

    Started by shenashir, November 25th, 2016 03:41
    3ds max, cove lighting, mental ray, shape light
    • Replies: 0
    • Views: 1,035
    November 25th, 2016, 03:41 Go to last post
  13. Distributed Rendering - MR for 3dsmax 2017

    Started by ADeflaminis, July 26th, 2016 22:07
    • Replies: 5
    • Views: 1,434
    November 24th, 2016, 00:46 Go to last post

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