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NVIDIA Advanced Rendering Forum: 3ds max

3ds max specific mental ray topics

  1. Sticky Thread Sticky: Updating 3ds Max 2017 for Pascal GPUs (for Iray)

    Started by Phillip Miller, February 3rd, 2017 22:51
    • Replies: 0
    • Views: 4,827
    February 3rd, 2017, 22:51 Go to last post
  2. Cool Sticky Thread Sticky: 3ds Max 2015 and mental ray GI GPU prototype

    Started by steve, July 7th, 2014 00:49
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 19,768
    December 2nd, 2015, 05:15 Go to last post
  3. Cool Sticky Thread Sticky: 3dsMax 2014 and mental ray AO on the GPU

    Started by steve, July 19th, 2013 15:39
    • Replies: 7
    • Views: 19,546
    November 21st, 2014, 19:03 Go to last post
  1. Paint library?

    Started by moren, November 22nd, 2005 19:59
    • Replies: 0
    • Views: 3,247
    November 22nd, 2005, 19:59 Go to last post
  2. Exterior/outdoor lighting, what's the deal?

    Started by eyezac, November 7th, 2005 20:11
    • Replies: 1
    • Views: 7,429
    November 10th, 2005, 13:56 Go to last post
  3. Knowing which lights are Excluded in a custom shader ?

    Started by dlanier, November 7th, 2005 21:22
    • Replies: 2
    • Views: 5,157
    November 8th, 2005, 07:11 Go to last post
  4. Hidden Shaders

    Started by himanshu, October 10th, 2005 13:36
    • Replies: 1
    • Views: 4,456
    October 11th, 2005, 09:11 Go to last post
  5. adding more then 8 clients to distributed rendering?

    Started by theboman, September 17th, 2005 01:44
    • Replies: 1
    • Views: 3,943
    September 17th, 2005, 16:30 Go to last post
    • Replies: 1
    • Views: 4,525
    September 3rd, 2005, 00:25 Go to last post
  6. mental shader writing for 3dstudio max7

    Started by atanu_sfx, August 30th, 2005 08:17
    • Replies: 1
    • Views: 4,786
    August 30th, 2005, 08:43 Go to last post
  7. bump maps :)

    Started by little_blue_monkey, August 5th, 2005 11:04
    • Replies: 1
    • Views: 4,502
    August 8th, 2005, 14:46 Go to last post
  8. jagged edge issue

    Started by Indiefly, August 4th, 2005 08:41
    • Replies: 0
    • Views: 4,149
    August 4th, 2005, 08:41 Go to last post
  9. normal maps

    Started by little_blue_monkey, August 1st, 2005 19:53
    • Replies: 0
    • Views: 3,431
    August 1st, 2005, 19:53 Go to last post
  10. Creating new shaders for 3dsmax/Mental Ray

    Started by JeffPatton, May 17th, 2005 22:30
    • Replies: 1
    • Views: 5,449
    July 18th, 2005, 22:59 Go to last post
  11. morphing materials with mental ray

    Started by imported_arshlevon, June 13th, 2005 00:13
    • Replies: 0
    • Views: 3,837
    June 13th, 2005, 00:13 Go to last post
  12. Max 7 and SSS

    Started by rafaelbianchini, April 30th, 2005 04:28
    • Replies: 5
    • Views: 7,435
    May 2nd, 2005, 22:35 Go to last post
  13. Accessing Mental Ray with MAXScript

    Started by samulih, March 18th, 2005 12:49
    • Replies: 1
    • Views: 5,886
    March 29th, 2005, 01:41 Go to last post

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