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NVIDIA Advanced Rendering Forum: Maya

Maya specific mental ray topics

  1. Exclamation Sticky Thread Sticky: Maya 2011, 2012, 2013, 2014 and mental ray iray

    Started by steve, May 28th, 2010 12:42
    3 Pages
    1 2 3
    • Replies: 23
    • Views: 69,554
    May 31st, 2014, 17:47 Go to last post
  2. Cool Sticky Thread Sticky: Maya 2015 and mental ray GI GPU prototype

    Started by steve, July 7th, 2014 00:43
    12 Pages
    1 2 3 ... 12
    • Replies: 114
    • Views: 44,575
    February 13th, 2015, 01:07 Go to last post
  3. Exclamation Sticky Thread Sticky: Maya 2011 and mental ray with MetaSL

    Started by steve, October 5th, 2010 20:44
    2 Pages
    1 2
    • Replies: 13
    • Views: 23,282
    January 18th, 2012, 12:27 Go to last post
  4. Cool Sticky Thread Sticky: Maya 2014 and mental ray AO on the GPU

    Started by steve, July 5th, 2013 20:03
    • Replies: 5
    • Views: 20,732
    August 25th, 2016, 03:54 Go to last post
  5. Post Sticky Thread Sticky: mental ray for Maya Beta

    Started by bart, February 12th, 2016 02:40
    • Replies: 7
    • Views: 14,855
    October 25th, 2016, 16:10 Go to last post
  6. Sticky Thread Sticky: Python scripts for mental ray advanced production

    Started by bart, August 3rd, 2011 01:08
    • Replies: 1
    • Views: 13,968
    August 3rd, 2011, 01:29 Go to last post
  7. Sticky Thread Sticky: report problems to Autodesk?

    Started by subaqua, May 22nd, 2007 10:29
    • Replies: 8
    • Views: 11,877
    June 18th, 2015, 16:36 Go to last post
  8. Cool Sticky Thread Sticky: Maya and mental ray texture caching

    Started by steve, March 16th, 2015 16:52
    2 Pages
    1 2
    maya, mental ray, texture cache, textures
    • Replies: 13
    • Views: 9,230
    April 21st, 2015, 17:44 Go to last post
  9. Sticky Thread Sticky: mental ray for Maya 2016 download

    Started by bart, April 17th, 2015 20:37
    • Replies: 0
    • Views: 7,165
    April 17th, 2015, 20:37 Go to last post
  10. Sticky Thread Sticky: Launching NVIDIA mental ray for Maya

    Started by bart, December 7th, 2016 01:24
    • Replies: 4
    • Views: 4,085
    March 29th, 2017, 00:27 Go to last post
  1. iRAY 2011

    Started by Remydrh, April 7th, 2010 09:01
    6 Pages
    1 2 3 ... 6
    • Replies: 51
    • Views: 37,807
    July 15th, 2010, 19:18 Go to last post
  2. Small Black Squares Appearing on Renders

    Started by jmitchell, December 22nd, 2005 16:48
    4 Pages
    1 2 3 ... 4
    • Replies: 38
    • Views: 35,863
    January 2nd, 2014, 20:12 Go to last post
  3. Physical light vs Portal light.

    Started by wizlon, January 26th, 2009 18:24
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 29,426
    March 12th, 2010, 11:58 Go to last post
  4. Framebuffer gamma correction VS mia_exposure gamma correction

    Started by heavymetalfox, May 18th, 2009 05:16
    5 Pages
    1 2 3 ... 5
    • Replies: 44
    • Views: 28,803
    July 2nd, 2010, 02:52 Go to last post
  5. gamma correct each color slot?

    Started by heavymetalfox, January 2nd, 2009 18:35
    6 Pages
    1 2 3 ... 6
    • Replies: 55
    • Views: 25,908
    November 12th, 2009, 23:51 Go to last post
  6. mia_material for realistic leaves

    Started by heavymetalfox, September 2nd, 2009 23:37
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 23,174
    May 28th, 2012, 13:53 Go to last post
  7. Maya 2011 Mental Ray render pass compositing

    Started by esc, February 23rd, 2011 17:06
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 22,078
    April 13th, 2012, 18:45 Go to last post
  8. nice grass in maya & mental ray

    Started by giobon, January 22nd, 2008 17:25
    2 Pages
    1 2
    • Replies: 14
    • Views: 20,783
    February 24th, 2008, 15:23 Go to last post
  9. BSDF/BRDF shaders in Maya 2011

    Started by Remydrh, November 20th, 2010 07:42
    2 Pages
    1 2
    • Replies: 17
    • Views: 20,444
    November 4th, 2011, 06:40 Go to last post
  10. // Error: No object matches name: .imrOptions //

    Started by bbossin, October 4th, 2006 01:34
    • Replies: 8
    • Views: 20,324
    November 30th, 2010, 15:54 Go to last post
  11. Layered shader, maya material, mr material.

    Started by Stefan_Holst, March 23rd, 2010 08:28
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 19,450
    May 7th, 2011, 18:16 Go to last post
  12. Mental Ray Output Pass Z-Depth ?

    Started by naik, January 30th, 2009 10:41
    • Replies: 5
    • Views: 18,716
    February 4th, 2009, 11:05 Go to last post
  13. AO like VrayDirt

    Started by mindymind, January 9th, 2010 00:15
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 18,536
    March 2nd, 2013, 21:16 Go to last post
  14. bump maps with mib_ptex_lookup in maya 2013

    Started by ronviers, April 30th, 2012 17:56
    5 Pages
    1 2 3 ... 5
    • Replies: 44
    • Views: 18,089
    January 2nd, 2014, 22:02 Go to last post
  15. Proper Lighting and Sampling Workflow with Mila?

    Started by thebeals, September 10th, 2014 02:33
    10 Pages
    1 2 3 ... 10
    • Replies: 92
    • Views: 17,766
    November 12th, 2014, 09:24 Go to last post
  16. 2011 + Lots of Assemblies = slow

    Started by Nothingness, February 27th, 2011 05:17
    6 Pages
    1 2 3 ... 6
    assembly, maya, mental ray
    • Replies: 51
    • Views: 17,514
    August 30th, 2011, 21:33 Go to last post
  17. MILA beta download for Maya

    Started by lerrandro, May 21st, 2013 16:49
    7 Pages
    1 2 3 ... 7
    • Replies: 62
    • Views: 16,942
    June 23rd, 2014, 00:48 Go to last post
  18. BSDF Shaders in Maya 2012

    Started by JJJenkins, September 8th, 2011 22:46
    5 Pages
    1 2 3 ... 5
    • Replies: 48
    • Views: 16,453
    December 17th, 2011, 02:44 Go to last post
  19. iRay in OSX

    Started by dr.marimbas, June 30th, 2010 13:17
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 16,205
    March 22nd, 2016, 05:56 Go to last post
  20. Raytrace Shadow Problems

    Started by narntson, June 18th, 2009 01:26
    2 Pages
    1 2
    edge, quality, raytrace, samples, shadow
    • Replies: 11
    • Views: 15,592
    July 27th, 2009, 05:23 Go to last post

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