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NVIDIA Advanced Rendering Forum: XSI

XSI specific mental ray topics

  1. Shader Material ID on UV

    Started by FalconCrest, January 26th, 2014 06:29
    • Replies: 0
    • Views: 4,470
    January 26th, 2014, 06:29 Go to last post
    • Replies: 5
    • Views: 3,274
    October 8th, 2013, 12:25 Go to last post
  2. Softimage/Mental ray integration

    Started by thetrooper0000, December 7th, 2012 14:05
    2 Pages
    1 2
    • Replies: 13
    • Views: 8,051
    February 8th, 2013, 10:23 Go to last post
  3. Having trouble with new SSS shaders

    Started by Unai, October 26th, 2012 20:31
    • Replies: 2
    • Views: 3,574
    November 2nd, 2012, 03:42 Go to last post
  4. CCMesh code issue

    Started by Daniel Brassard, July 30th, 2012 17:57
    • Replies: 2
    • Views: 3,882
    July 30th, 2012, 20:26 Go to last post
    • Replies: 2
    • Views: 4,919
    October 20th, 2011, 18:24 Go to last post
  5. 2nd ray On/Off affects AA/Sampling?

    Started by enoel, August 17th, 2011 20:13
    • Replies: 0
    • Views: 2,564
    August 17th, 2011, 20:13 Go to last post
  6. HP Proliant DL585 quad server render box questions

    Started by Guru Zeb, August 5th, 2010 14:56
    • Replies: 0
    • Views: 4,022
    August 5th, 2010, 14:56 Go to last post
  7. Geometry Shader UV Coords

    Started by Julian Hodgson, February 1st, 2010 12:26
    geometry shader, texture coordinates, uv coordinates
    • Replies: 2
    • Views: 5,813
    August 3rd, 2010, 19:29 Go to last post
  8. job offer

    Started by colmar64, July 24th, 2010 16:39
    help to render
    • Replies: 0
    • Views: 4,006
    July 24th, 2010, 16:39 Go to last post
  9. Area light settings

    Started by Gabba, April 28th, 2009 11:12
    • Replies: 9
    • Views: 12,248
    May 20th, 2010, 18:11 Go to last post
  10. MR memory management

    Started by haji, December 15th, 2009 16:42
    crash, flush, maps, memory
    • Replies: 1
    • Views: 5,119
    January 14th, 2010, 22:02 Go to last post
  11. Ao problem

    Started by Gabba, April 28th, 2009 11:16
    • Replies: 8
    • Views: 7,669
    November 8th, 2009, 13:37 Go to last post
  12. irradiance channel and skin shaders

    Started by hackney, September 30th, 2009 14:19
    • Replies: 0
    • Views: 3,839
    September 30th, 2009, 14:19 Go to last post
  13. Reflection bug?

    Started by Zafar Iqbal, August 7th, 2009 11:59
    • Replies: 1
    • Views: 4,424
    August 31st, 2009, 23:38 Go to last post
  14. Generating "cutouted opacity" lightmap

    Started by Gabba, May 18th, 2009 12:33
    • Replies: 1
    • Views: 4,532
    May 18th, 2009, 13:50 Go to last post
  15. realtime light preview in XSI

    Started by teho, May 8th, 2009 22:10
    • Replies: 0
    • Views: 4,419
    May 8th, 2009, 22:10 Go to last post
  16. mr 3.7 vs mr 3.6 render speed

    Started by coolroy, February 27th, 2009 13:24
    • Replies: 3
    • Views: 6,656
    March 9th, 2009, 13:40 Go to last post
  17. Adaptive Subdee Tesselation...

    Started by Mr_Nitro, May 5th, 2008 17:28
    • Replies: 0
    • Views: 5,157
    May 5th, 2008, 17:28 Go to last post
  18. How do change the color of a d2s_light?

    Started by JamesCG, January 11th, 2008 20:41
    • Replies: 3
    • Views: 6,023
    February 3rd, 2008, 05:03 Go to last post

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