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NVIDIA Advanced Rendering Forum: XSI

XSI specific mental ray topics

  1. Area light settings

    Started by Gabba, April 28th, 2009 10:12
    • Replies: 9
    • Views: 13,408
    May 20th, 2010, 17:11 Go to last post
  2. SPDL parameters...

    Started by dlanier, January 29th, 2006 13:17
    • Replies: 5
    • Views: 11,108
    January 31st, 2006, 07:10 Go to last post
  3. Softimage/Mental ray integration

    Started by thetrooper0000, December 7th, 2012 13:05
    2 Pages
    1 2
    • Replies: 13
    • Views: 9,737
    February 8th, 2013, 09:23 Go to last post
  4. Custom contour shaders

    Started by dlanier, January 15th, 2006 14:06
    • Replies: 5
    • Views: 9,558
    February 4th, 2006, 08:19 Go to last post
  5. Ao problem

    Started by Gabba, April 28th, 2009 10:16
    • Replies: 8
    • Views: 8,699
    November 8th, 2009, 12:37 Go to last post
  6. sample jitter bug

    Started by sjannuz, November 4th, 2005 16:49
    • Replies: 4
    • Views: 8,460
    November 17th, 2005, 16:55 Go to last post
  7. mr 3.7 vs mr 3.6 render speed

    Started by coolroy, February 27th, 2009 12:24
    • Replies: 3
    • Views: 7,549
    March 9th, 2009, 12:40 Go to last post
  8. XSi 4.2 : fast SSS shader

    Started by j.uriarte, January 4th, 2005 18:13
    • Replies: 2
    • Views: 7,205
    July 7th, 2005, 23:42 Go to last post
  9. How to declare shader that does not exist in scene?

    Started by Puppet, December 8th, 2006 09:38
    2 Pages
    1 2
    • Replies: 11
    • Views: 7,012
    December 11th, 2006, 11:49 Go to last post
  10. DGS shader in XSI

    Started by Tanya613, December 26th, 2005 02:33
    • Replies: 3
    • Views: 6,908
    November 27th, 2006, 21:29 Go to last post
  11. How do change the color of a d2s_light?

    Started by JamesCG, January 11th, 2008 19:41
    • Replies: 3
    • Views: 6,858
    February 3rd, 2008, 04:03 Go to last post
  12. Geometry Shader UV Coords

    Started by Julian Hodgson, February 1st, 2010 11:26
    geometry shader, texture coordinates, uv coordinates
    • Replies: 2
    • Views: 6,643
    August 3rd, 2010, 18:29 Go to last post
  13. Shader Material ID on UV

    Started by FalconCrest, January 26th, 2014 05:29
    • Replies: 0
    • Views: 5,977
    January 26th, 2014, 05:29 Go to last post
  14. MR memory management

    Started by haji, December 15th, 2009 15:42
    crash, flush, maps, memory
    • Replies: 1
    • Views: 5,889
    January 14th, 2010, 21:02 Go to last post
  15. Adaptive Subdee Tesselation...

    Started by Mr_Nitro, May 5th, 2008 16:28
    • Replies: 0
    • Views: 5,880
    May 5th, 2008, 16:28 Go to last post
    • Replies: 2
    • Views: 5,674
    October 20th, 2011, 17:24 Go to last post
  16. New topic about Metal ray with XSI

    Started by Balta, July 7th, 2005 19:48
    • Replies: 1
    • Views: 5,580
    July 8th, 2005, 13:20 Go to last post
  17. XSI 6 and texture space 0 mapping

    Started by bart, March 11th, 2007 03:51
    • Replies: 4
    • Views: 5,448
    April 26th, 2007, 15:52 Go to last post
  18. Generating "cutouted opacity" lightmap

    Started by Gabba, May 18th, 2009 11:33
    • Replies: 1
    • Views: 5,278
    May 18th, 2009, 12:50 Go to last post
  19. How Do I make a good car paint

    Started by Balta, January 24th, 2007 14:04
    • Replies: 1
    • Views: 5,258
    January 24th, 2007, 14:19 Go to last post

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