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NVIDIA Advanced Rendering Forum: Getting Started

Shader discussion for beginners

  1. Sticky Thread Sticky: Compiling on Windows with MS VC Express 2008 and mr 3.6+

    Started by bart, February 26th, 2008 00:26
    2 Pages
    1 2
    • Replies: 17
    • Views: 22,387
    September 3rd, 2010, 18:00 Go to last post
  2. Sticky Thread Sticky: Those tricky arrays....

    Started by zap andersson, September 3rd, 2005 19:07
    • Replies: 6
    • Views: 12,972
    November 25th, 2005, 09:59 Go to last post
  3. Sticky Thread Sticky: Helpful data to include in your posts

    Started by bart, December 21st, 2004 19:14
    • Replies: 0
    • Views: 7,844
    December 21st, 2004, 19:14 Go to last post
    • Replies: 9
    • Views: 5,101
    August 12th, 2016, 17:26 Go to last post
  1. abcimport shader - maya 2016

    Started by Scott_kvfx, November 25th, 2015 22:10
    • Replies: 1
    • Views: 2,224
    December 9th, 2015, 17:47 Go to last post
  2. problem using mi_eval_color

    Started by eddy, January 28th, 2015 11:44
    • Replies: 0
    • Views: 3,303
    January 28th, 2015, 11:44 Go to last post
  3. Help for evaluating a texture from my shader

    Started by eddy, January 26th, 2015 20:37
    • Replies: 0
    • Views: 1,532
    January 26th, 2015, 20:37 Go to last post
  4. Lightbulb Mental Ray Syntax Highlighters

    Started by AndrewHazelden, September 12th, 2013 22:10
    • Replies: 3
    • Views: 4,438
    January 6th, 2015, 04:50 Go to last post
  5. How do I scale value of frame buffer with adskShaderSDK?

    Started by zapp3lin, December 25th, 2014 13:48
    adskshadersdk, frame buffer, maya render pass
    • Replies: 0
    • Views: 1,439
    December 25th, 2014, 13:48 Go to last post
  6. Reading images in shaders

    Started by sannyasi, August 14th, 2014 19:22
    exr, image, lens, lookup, mi_lookup_color_texture
    • Replies: 0
    • Views: 2,990
    August 14th, 2014, 19:22 Go to last post
    • Replies: 5
    • Views: 6,688
    March 5th, 2014, 15:22 Go to last post
  7. EXR or other deep raster

    Started by ivandewolf, December 12th, 2013 21:19
    • Replies: 0
    • Views: 2,291
    December 12th, 2013, 21:19 Go to last post
  8. misss_fast_shader2 newbie

    Started by jpmanlangit, June 26th, 2013 21:07
    • Replies: 0
    • Views: 3,880
    June 26th, 2013, 21:07 Go to last post
  9. Custom Shaders and Batch Rendering (Maya)

    Started by mynameisjohn, June 8th, 2013 10:13
    2 Pages
    1 2
    • Replies: 13
    • Views: 8,448
    June 16th, 2013, 02:23 Go to last post
  10. 3Ds Max Include File

    Started by designmule, May 21st, 2013 21:53
    • Replies: 3
    • Views: 3,204
    May 22nd, 2013, 17:34 Go to last post
  11. Maya Fluid render problem

    Started by haggi, May 3rd, 2013 13:23
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 10,368
    May 14th, 2013, 23:34 Go to last post
    • Replies: 0
    • Views: 2,534
    May 5th, 2013, 18:31 Go to last post
  12. Geometry shader with a userdata input

    Started by jb_alvarado, May 1st, 2013 18:21
    • Replies: 0
    • Views: 2,190
    May 1st, 2013, 18:21 Go to last post
  13. lens shader - strange behaviour

    Started by nospitters, April 18th, 2013 15:29
    • Replies: 1
    • Views: 2,614
    April 18th, 2013, 16:45 Go to last post
    • Replies: 0
    • Views: 2,408
    April 14th, 2013, 12:51 Go to last post
  14. Speckles in custom shader

    Started by mrueg, February 27th, 2013 15:15
    • Replies: 4
    • Views: 4,294
    March 12th, 2013, 00:02 Go to last post
  15. Multi-Pass Render from one Shader?

    Started by mynameisjohn, December 5th, 2012 02:59
    • Replies: 5
    • Views: 5,528
    February 28th, 2013, 14:40 Go to last post
  16. Unified Sampling

    Started by FalconCrest, November 2nd, 2012 13:17
    • Replies: 4
    • Views: 3,783
    January 24th, 2013, 13:46 Go to last post

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