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NVIDIA Advanced Rendering Forum: Advanced

Advanced shader discussion

  1. Sticky Thread Sticky: Shader beta testing signup

    Started by bart, January 24th, 2007 04:23
    15 Pages
    1 2 3 ... 15
    • Replies: 145
    • Views: 61,981
    February 25th, 2014, 22:46 Go to last post
  2. Sticky Thread Sticky: Development Users

    Started by bart, June 6th, 2012 23:43
    • Replies: 5
    • Views: 4,285
    September 4th, 2013, 22:28 Go to last post
  3. Sticky Thread Sticky: color array inputs and evaluation

    Started by bart, November 28th, 2006 04:50
    2 Pages
    1 2
    • Replies: 15
    • Views: 16,544
    May 8th, 2009, 16:36 Go to last post
    • Replies: 3
    • Views: 1,488
    April 5th, 2017, 20:31 Go to last post
  1. Post Glossy/Rough Fresnel in mental ray and iray?

    Started by KristofferHelander, February 16th, 2017 01:12
    • Replies: 7
    • Views: 1,717
    March 20th, 2017, 23:18 Go to last post
  2. light static or not

    Started by Puppet, November 22nd, 2016 09:22
    • Replies: 3
    • Views: 1,121
    February 23rd, 2017, 21:30 Go to last post
  3. How to custom change interpolation in the ramp node?

    Started by TurtleFea, September 25th, 2016 20:56
    • Replies: 0
    • Views: 738
    September 25th, 2016, 20:56 Go to last post
  4. Lightbulb Complex fresnel for metals in mental ray?

    Started by KristofferHelander, August 7th, 2016 13:31
    • Replies: 3
    • Views: 2,403
    August 9th, 2016, 14:37 Go to last post
  5. Maya - Mila Passes and Mattes errors

    Started by andy.vfx, July 5th, 2016 17:06
    matte, maya, mental ray, mila, passes
    • Replies: 0
    • Views: 1,290
    July 5th, 2016, 17:06 Go to last post
  6. miQ_INST_LOCAL_TO_GLOBAL

    Started by Puppet, June 6th, 2016 12:59
    • Replies: 2
    • Views: 1,334
    June 6th, 2016, 20:20 Go to last post
  7. iter->sample() more or less samples

    Started by Puppet, May 4th, 2016 15:35
    • Replies: 5
    • Views: 1,240
    May 18th, 2016, 10:03 Go to last post
  8. GTR Reflection, anisotropic orientation?

    Started by Puppet, July 29th, 2015 12:32
    • Replies: 3
    • Views: 2,088
    April 6th, 2016, 22:16 Go to last post
  9. White dots, MILA glossy reflections

    Started by Cat3D, December 31st, 2014 00:05
    mila, white dots
    • Replies: 3
    • Views: 1,498
    February 20th, 2016, 07:30 Go to last post
  10. Question Can hair opacity be set by its geom shader?

    Started by deane, October 30th, 2015 00:13
    geometry shader, hair, opacity
    • Replies: 2
    • Views: 1,389
    November 5th, 2015, 21:15 Go to last post
  11. How to remove Splotchess in MILA SSS renders ?

    Started by Bubba Da Caveman, September 17th, 2015 09:54
    • Replies: 1
    • Views: 1,324
    September 17th, 2015, 19:30 Go to last post
  12. Displacement Mental Ray

    Started by oiver55, March 18th, 2015 00:39
    • Replies: 3
    • Views: 1,542
    September 17th, 2015, 08:25 Go to last post
  13. Please Very Very Urgent Mila shader

    Started by Generation25, August 1st, 2015 17:24
    2 Pages
    1 2
    • Replies: 13
    • Views: 3,370
    August 14th, 2015, 11:29 Go to last post
  14. Question Sampler Info node into Ramp and MILA compatibility

    Started by sparkletooth, February 8th, 2015 02:29
    • Replies: 8
    • Views: 3,798
    April 4th, 2015, 01:02 Go to last post
    • Replies: 1
    • Views: 1,538
    March 17th, 2015, 09:53 Go to last post
  15. Layering Library MILA - Download Link

    Started by tristratos, January 24th, 2013 10:13
    12 Pages
    1 2 3 ... 12
    • Replies: 110
    • Views: 32,128
    March 2nd, 2015, 15:18 Go to last post
    • Replies: 2
    • Views: 1,973
    February 6th, 2015, 00:40 Go to last post
    • Replies: 0
    • Views: 1,065
    January 12th, 2015, 16:25 Go to last post
  16. Question Cocoon-like effect (MILA)

    Started by SmthUnreal, October 12th, 2014 22:25
    • Replies: 1
    • Views: 2,150
    October 16th, 2014, 01:35 Go to last post

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