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NVIDIA Advanced Rendering Forum: Advanced

Advanced shader discussion

  1. Sticky Thread Sticky: color array inputs and evaluation

    Started by bart, November 28th, 2006 04:50
    2 Pages
    1 2
    • Replies: 15
    • Views: 18,747
    May 8th, 2009, 16:36 Go to last post
  2. Sticky Thread Sticky: Development Users

    Started by bart, June 6th, 2012 23:43
    • Replies: 5
    • Views: 6,402
    September 4th, 2013, 22:28 Go to last post
  3. Sticky Thread Sticky: Shader beta testing signup

    Started by bart, January 24th, 2007 04:23
    15 Pages
    1 2 3 ... 15
    • Replies: 145
    • Views: 69,876
    February 25th, 2014, 22:46 Go to last post
  1. mia can't do lambert?

    Started by yoriik,  
    • Replies: 0
    • Views: 1,771
    January 1st, 1970, 01:00 Go to last post
  2. file textures

    Started by sascha, January 4th, 2005 10:08
    • Replies: 0
    • Views: 3,523
    January 4th, 2005, 10:08 Go to last post
  3. Normal interpolation

    Started by sascha, January 3rd, 2005 11:54
    • Replies: 6
    • Views: 11,083
    January 5th, 2005, 13:42 Go to last post
  4. KD tree

    Started by Puppet, March 3rd, 2005 13:22
    • Replies: 0
    • Views: 4,191
    March 3rd, 2005, 13:22 Go to last post
  5. Framebuffer output for DGS

    Started by gemini_187, April 23rd, 2005 02:36
    • Replies: 2
    • Views: 4,861
    April 23rd, 2005, 05:57 Go to last post
  6. Render Time Shader

    Started by randomizer, April 16th, 2005 18:31
    • Replies: 1
    • Views: 4,149
    July 5th, 2005, 14:32 Go to last post
  7. MR Shader Writing for Maya!!!

    Started by JorgePimentel, July 2nd, 2005 02:13
    2 Pages
    1 2
    • Replies: 10
    • Views: 12,350
    July 5th, 2005, 16:23 Go to last post
  8. Compiling in Windows, using a Cygwin/mingW environment

    Started by bart, July 16th, 2005 08:24
    • Replies: 3
    • Views: 8,900
    July 26th, 2005, 09:51 Go to last post
  9. mi_volume_tags

    Started by craigd, August 3rd, 2005 16:55
    • Replies: 0
    • Views: 3,091
    August 3rd, 2005, 16:55 Go to last post
  10. finalgather file format

    Started by gga, July 11th, 2005 16:58
    • Replies: 1
    • Views: 3,707
    August 22nd, 2005, 15:29 Go to last post
  11. light shader casts only shadow

    Started by skywalker, August 11th, 2005 02:25
    2 Pages
    1 2
    • Replies: 11
    • Views: 11,742
    August 23rd, 2005, 20:49 Go to last post
  12. Aborting a render with integration library.

    Started by gga, September 24th, 2005 14:41
    • Replies: 0
    • Views: 4,220
    September 24th, 2005, 14:41 Go to last post
  13. mi_call_material failing

    Started by nine020ho, September 26th, 2005 21:06
    • Replies: 0
    • Views: 3,193
    September 26th, 2005, 21:06 Go to last post
  14. what does mi_call_material really do?

    Started by nine020ho, September 28th, 2005 01:58
    • Replies: 0
    • Views: 3,483
    September 28th, 2005, 01:58 Go to last post
  15. casting a shadow ray from a material

    Started by nine020ho, September 29th, 2005 23:05
    • Replies: 0
    • Views: 2,714
    September 29th, 2005, 23:05 Go to last post
  16. accessing a material list

    Started by nine020ho, September 26th, 2005 21:03
    • Replies: 2
    • Views: 4,266
    September 30th, 2005, 16:24 Go to last post
  17. geometry shader under linux

    Started by Puppet, November 14th, 2005 09:22
    • Replies: 2
    • Views: 4,600
    November 14th, 2005, 19:35 Go to last post
  18. material shader: converting color from xyz space into rgb?

    Started by rayben, November 25th, 2005 10:07
    • Replies: 0
    • Views: 3,087
    November 25th, 2005, 10:07 Go to last post
  19. passing data up the shader network

    Started by Vormav, November 27th, 2005 07:44
    • Replies: 2
    • Views: 4,476
    November 28th, 2005, 20:54 Go to last post
  20. blured reflection and mi_sample...

    Started by d_vanya, December 20th, 2005 20:48
    • Replies: 4
    • Views: 5,260
    December 22nd, 2005, 11:02 Go to last post

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