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NVIDIA Advanced Rendering Forum: Advanced

Advanced shader discussion

  1. Sticky Thread Sticky: Shader beta testing signup

    Started by bart, January 24th, 2007 04:23
    15 Pages
    1 2 3 ... 15
    • Replies: 145
    • Views: 69,880
    February 25th, 2014, 22:46 Go to last post
  2. Sticky Thread Sticky: color array inputs and evaluation

    Started by bart, November 28th, 2006 04:50
    2 Pages
    1 2
    • Replies: 15
    • Views: 18,747
    May 8th, 2009, 16:36 Go to last post
  3. Sticky Thread Sticky: Development Users

    Started by bart, June 6th, 2012 23:43
    • Replies: 5
    • Views: 6,403
    September 4th, 2013, 22:28 Go to last post
  1. multilple depths per pixel?

    Started by 1armedScissor, August 9th, 2006 20:50
    • Replies: 5
    • Views: 3,979
    December 1st, 2006, 02:27 Go to last post
    • Replies: 7
    • Views: 1,952
    January 12th, 2012, 22:49 Go to last post
  2. mi_reflection_dir returning wrong results?

    Started by 1armedScissor, May 16th, 2012 00:09
    • Replies: 2
    • Views: 1,380
    May 16th, 2012, 20:21 Go to last post
    • Replies: 5
    • Views: 2,367
    August 16th, 2012, 15:41 Go to last post
    • Replies: 10
    • Views: 4,825
    September 6th, 2013, 14:29 Go to last post
  3. Question Get position of passed-in objects?

    Started by acb, August 13th, 2013 07:15
    instance, object
    • Replies: 1
    • Views: 1,883
    August 18th, 2013, 17:17 Go to last post
  4. EXR Output shader

    Started by alex.oddbratt, June 27th, 2008 03:48
    • Replies: 2
    • Views: 3,071
    August 12th, 2008, 18:00 Go to last post
  5. Transparent frameBuffers

    Started by alex.oddbratt, March 3rd, 2009 16:54
    • Replies: 1
    • Views: 1,922
    March 3rd, 2009, 23:04 Go to last post
  6. User framebuffers clipping values over 1

    Started by alex.oddbratt, March 15th, 2009 14:55
    • Replies: 1
    • Views: 2,222
    June 1st, 2009, 01:02 Go to last post
  7. Final Gather On/Off

    Started by alex.oddbratt, March 18th, 2009 10:11
    • Replies: 3
    • Views: 2,832
    March 27th, 2009, 20:37 Go to last post
  8. Running ray under gdb

    Started by AlexSegal, October 6th, 2008 18:06
    • Replies: 0
    • Views: 1,661
    October 6th, 2008, 18:06 Go to last post
  9. "which light" in shadow shader

    Started by AlexSegal, February 5th, 2009 02:03
    • Replies: 1
    • Views: 1,854
    February 5th, 2009, 02:08 Go to last post
  10. Traversal Function

    Started by AlexSegal, April 22nd, 2009 01:26
    • Replies: 1
    • Views: 2,279
    April 22nd, 2009, 03:05 Go to last post
  11. Is root

    Started by AlexSegal, June 18th, 2009 23:12
    • Replies: 3
    • Views: 2,710
    July 17th, 2009, 17:15 Go to last post
  12. subsurface shader problem

    Started by allen, May 22nd, 2014 05:38
    • Replies: 0
    • Views: 1,461
    May 22nd, 2014, 05:38 Go to last post
  13. problem on SSS

    Started by allen, May 22nd, 2014 05:40
    • Replies: 0
    • Views: 1,675
    May 22nd, 2014, 05:40 Go to last post
  14. problem on SSS

    Started by allen, May 22nd, 2014 05:46
    sss camera
    • Replies: 0
    • Views: 1,834
    May 22nd, 2014, 05:46 Go to last post
  15. User Data validation in shader

    Started by andersegleus, December 23rd, 2009 13:30
    • Replies: 2
    • Views: 2,099
    December 26th, 2009, 23:11 Go to last post
  16. mi_sample_light in contour shaders

    Started by Andriyenko, March 10th, 2009 05:01
    • Replies: 0
    • Views: 1,765
    March 10th, 2009, 05:01 Go to last post
  17. Maya - Mila Passes and Mattes errors

    Started by andy.vfx, July 5th, 2016 17:06
    matte, maya, mental ray, mila, passes
    • Replies: 0
    • Views: 3,440
    July 5th, 2016, 17:06 Go to last post

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