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NVIDIA Advanced Rendering Forum: Advanced

Advanced shader discussion

  1. Sticky Thread Sticky: Shader beta testing signup

    Started by bart, January 24th, 2007 04:23
    15 Pages
    1 2 3 ... 15
    • Replies: 145
    • Views: 69,880
    February 25th, 2014, 22:46 Go to last post
  2. Sticky Thread Sticky: color array inputs and evaluation

    Started by bart, November 28th, 2006 04:50
    2 Pages
    1 2
    • Replies: 15
    • Views: 18,747
    May 8th, 2009, 16:36 Go to last post
  3. Sticky Thread Sticky: Development Users

    Started by bart, June 6th, 2012 23:43
    • Replies: 5
    • Views: 6,403
    September 4th, 2013, 22:28 Go to last post
  1. Layering Library MILA - Download Link

    Started by tristratos, January 24th, 2013 10:13
    12 Pages
    1 2 3 ... 12
    • Replies: 110
    • Views: 37,914
    March 2nd, 2015, 15:18 Go to last post
  2. New 3.6 Framebuffer API

    Started by bart, February 29th, 2008 01:12
    6 Pages
    1 2 3 ... 6
    • Replies: 52
    • Views: 19,564
    May 20th, 2009, 21:18 Go to last post
  3. Developing shaders for unified sampling

    Started by bart, January 25th, 2012 01:27
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 12,783
    March 1st, 2013, 20:12 Go to last post
  4. Scanning object and tesselating them

    Started by dlanier, April 27th, 2006 10:32
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 13,616
    January 24th, 2007, 16:14 Go to last post
  5. Ray casting with MAP API?

    Started by ryan47, June 4th, 2010 12:51
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 8,240
    August 10th, 2010, 21:24 Go to last post
  6. Material ID Shader

    Started by Ian_, June 11th, 2009 01:58
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 93,710
    February 9th, 2011, 19:08 Go to last post
  7. Getting the bounding box of an object ?

    Started by dlanier, January 15th, 2006 20:27
    2 Pages
    1 2
    • Replies: 18
    • Views: 13,872
    February 5th, 2006, 02:16 Go to last post
  8. Make shader read other's shaders parameters.(From same type)

    Started by manuaarts, February 6th, 2007 15:19
    2 Pages
    1 2
    • Replies: 17
    • Views: 7,647
    February 19th, 2007, 12:24 Go to last post
  9. BackgroundPass

    Started by Osaires, February 23rd, 2007 11:06
    2 Pages
    1 2
    • Replies: 16
    • Views: 7,408
    April 5th, 2007, 10:01 Go to last post
  10. vector displacement

    Started by haggi, December 2nd, 2010 22:45
    2 Pages
    1 2
    • Replies: 16
    • Views: 8,826
    May 10th, 2011, 23:50 Go to last post
  11. Question Problem with texture filtering and calling shader

    Started by corey, April 26th, 2012 00:54
    2 Pages
    1 2
    • Replies: 16
    • Views: 4,405
    May 7th, 2012, 00:38 Go to last post
  12. How to get continued tangent vector for anisotropic shader?

    Started by lyrid, August 13th, 2008 18:08
    2 Pages
    1 2
    • Replies: 15
    • Views: 6,250
    September 22nd, 2008, 02:16 Go to last post
  13. color correct?

    Started by greg, June 22nd, 2008 01:03
    2 Pages
    1 2
    • Replies: 14
    • Views: 6,038
    July 18th, 2008, 06:23 Go to last post
  14. Object exclusion in FG+GI stage

    Started by remia, May 12th, 2008 14:10
    2 Pages
    1 2
    • Replies: 14
    • Views: 5,051
    May 24th, 2008, 16:55 Go to last post
  15. VolumeShader Problem

    Started by haggi, July 8th, 2009 16:55
    2 Pages
    1 2
    • Replies: 14
    • Views: 5,298
    July 17th, 2009, 10:25 Go to last post
  16. Getting a material tag from instance DAG object tag

    Started by remia, March 26th, 2008 16:07
    2 Pages
    1 2
    • Replies: 13
    • Views: 6,512
    July 27th, 2010, 13:26 Go to last post
  17. Light direction

    Started by Puppet, December 26th, 2005 15:30
    2 Pages
    1 2
    • Replies: 13
    • Views: 10,210
    December 29th, 2005, 10:34 Go to last post
  18. Instance UserData

    Started by Karba, December 22nd, 2009 08:00
    2 Pages
    1 2
    • Replies: 13
    • Views: 6,427
    February 3rd, 2010, 21:37 Go to last post
  19. Unified Sampling & Framebuffers

    Started by corey, June 19th, 2011 01:25
    2 Pages
    1 2
    • Replies: 13
    • Views: 5,172
    July 25th, 2011, 03:56 Go to last post
  20. Please Very Very Urgent Mila shader

    Started by Generation25, August 1st, 2015 17:24
    2 Pages
    1 2
    • Replies: 13
    • Views: 6,062
    August 14th, 2015, 11:29 Go to last post

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