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NVIDIA Advanced Rendering Forum: Advanced

Advanced shader discussion

  1. Sticky Thread Sticky: Shader beta testing signup

    Started by bart, January 24th, 2007 05:23
    15 Pages
    1 2 3 ... 15
    • Replies: 145
    • Views: 62,948
    February 25th, 2014, 23:46 Go to last post
  2. Sticky Thread Sticky: Development Users

    Started by bart, June 7th, 2012 00:43
    • Replies: 5
    • Views: 4,383
    September 4th, 2013, 23:28 Go to last post
  3. Sticky Thread Sticky: color array inputs and evaluation

    Started by bart, November 28th, 2006 05:50
    2 Pages
    1 2
    • Replies: 15
    • Views: 16,761
    May 8th, 2009, 17:36 Go to last post
    • Replies: 3
    • Views: 1,618
    April 5th, 2017, 21:31 Go to last post
  1. Post Glossy/Rough Fresnel in mental ray and iray?

    Started by KristofferHelander, February 16th, 2017 02:12
    • Replies: 7
    • Views: 1,884
    March 21st, 2017, 00:18 Go to last post
  2. light static or not

    Started by Puppet, November 22nd, 2016 10:22
    • Replies: 3
    • Views: 1,209
    February 23rd, 2017, 22:30 Go to last post
  3. How to custom change interpolation in the ramp node?

    Started by TurtleFea, September 25th, 2016 21:56
    • Replies: 0
    • Views: 799
    September 25th, 2016, 21:56 Go to last post
  4. Lightbulb Complex fresnel for metals in mental ray?

    Started by KristofferHelander, August 7th, 2016 14:31
    • Replies: 3
    • Views: 2,575
    August 9th, 2016, 15:37 Go to last post
  5. Maya - Mila Passes and Mattes errors

    Started by andy.vfx, July 5th, 2016 18:06
    matte, maya, mental ray, mila, passes
    • Replies: 0
    • Views: 1,364
    July 5th, 2016, 18:06 Go to last post
  6. miQ_INST_LOCAL_TO_GLOBAL

    Started by Puppet, June 6th, 2016 13:59
    • Replies: 2
    • Views: 1,413
    June 6th, 2016, 21:20 Go to last post
  7. iter->sample() more or less samples

    Started by Puppet, May 4th, 2016 16:35
    • Replies: 5
    • Views: 1,304
    May 18th, 2016, 11:03 Go to last post
  8. GTR Reflection, anisotropic orientation?

    Started by Puppet, July 29th, 2015 13:32
    • Replies: 3
    • Views: 2,188
    April 6th, 2016, 23:16 Go to last post
  9. White dots, MILA glossy reflections

    Started by Cat3D, December 31st, 2014 01:05
    mila, white dots
    • Replies: 3
    • Views: 1,592
    February 20th, 2016, 08:30 Go to last post
  10. Question Can hair opacity be set by its geom shader?

    Started by deane, October 30th, 2015 01:13
    geometry shader, hair, opacity
    • Replies: 2
    • Views: 1,478
    November 5th, 2015, 22:15 Go to last post
  11. How to remove Splotchess in MILA SSS renders ?

    Started by Bubba Da Caveman, September 17th, 2015 10:54
    • Replies: 1
    • Views: 1,395
    September 17th, 2015, 20:30 Go to last post
  12. Displacement Mental Ray

    Started by oiver55, March 18th, 2015 01:39
    • Replies: 3
    • Views: 1,631
    September 17th, 2015, 09:25 Go to last post
  13. Please Very Very Urgent Mila shader

    Started by Generation25, August 1st, 2015 18:24
    2 Pages
    1 2
    • Replies: 13
    • Views: 3,572
    August 14th, 2015, 12:29 Go to last post
  14. Question Sampler Info node into Ramp and MILA compatibility

    Started by sparkletooth, February 8th, 2015 03:29
    • Replies: 8
    • Views: 3,942
    April 4th, 2015, 02:02 Go to last post
    • Replies: 1
    • Views: 1,608
    March 17th, 2015, 10:53 Go to last post
  15. Layering Library MILA - Download Link

    Started by tristratos, January 24th, 2013 11:13
    12 Pages
    1 2 3 ... 12
    • Replies: 110
    • Views: 32,813
    March 2nd, 2015, 16:18 Go to last post
    • Replies: 2
    • Views: 2,063
    February 6th, 2015, 01:40 Go to last post
    • Replies: 0
    • Views: 1,128
    January 12th, 2015, 17:25 Go to last post
  16. Question Cocoon-like effect (MILA)

    Started by SmthUnreal, October 12th, 2014 23:25
    • Replies: 1
    • Views: 2,233
    October 16th, 2014, 02:35 Go to last post

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