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NVIDIA Advanced Rendering Forum: Advanced

Advanced shader discussion

  1. Sticky Thread Sticky: Shader beta testing signup

    Started by bart, January 24th, 2007 04:23
    15 Pages
    1 2 3 ... 15
    • Replies: 145
    • Views: 68,361
    February 25th, 2014, 22:46 Go to last post
  2. Sticky Thread Sticky: Development Users

    Started by bart, June 6th, 2012 23:43
    • Replies: 5
    • Views: 5,787
    September 4th, 2013, 22:28 Go to last post
  3. Sticky Thread Sticky: color array inputs and evaluation

    Started by bart, November 28th, 2006 04:50
    2 Pages
    1 2
    • Replies: 15
    • Views: 18,115
    May 8th, 2009, 16:36 Go to last post
  1. Problem with maya shaders and buffers

    Started by haggi, June 3rd, 2009 19:39
    • Replies: 0
    • Views: 1,790
    June 3rd, 2009, 19:39 Go to last post
  2. Maya, custom shaders and transparent shadows

    Started by haggi, June 2nd, 2009 15:03
    • Replies: 0
    • Views: 2,419
    June 2nd, 2009, 15:03 Go to last post
  3. User framebuffers clipping values over 1

    Started by alex.oddbratt, March 15th, 2009 14:55
    • Replies: 1
    • Views: 2,188
    June 1st, 2009, 01:02 Go to last post
  4. working with mia_env_blur

    Started by Saturn, May 26th, 2009 11:42
    • Replies: 1
    • Views: 2,106
    May 29th, 2009, 13:23 Go to last post
  5. Creating light profiles in geometry shaders

    Started by bobsmith, May 18th, 2009 02:59
    2 Pages
    1 2
    • Replies: 11
    • Views: 5,586
    May 21st, 2009, 04:08 Go to last post
  6. New 3.6 Framebuffer API

    Started by bart, February 29th, 2008 01:12
    6 Pages
    1 2 3 ... 6
    • Replies: 52
    • Views: 19,304
    May 20th, 2009, 21:18 Go to last post
  7. Hollow tube sub-surface scattering problem

    Started by Cimpy101, February 19th, 2009 21:58
    • Replies: 7
    • Views: 4,610
    May 18th, 2009, 21:56 Go to last post
  8. Maya AETemplates with struct arrays

    Started by haggi, May 11th, 2009 18:35
    • Replies: 3
    • Views: 2,936
    May 14th, 2009, 09:53 Go to last post
  9. Phenomeonon and geometry shader problem

    Started by haggi, May 12th, 2009 16:38
    • Replies: 1
    • Views: 1,862
    May 14th, 2009, 03:24 Go to last post
  10. Geometry shader with callbacks problem

    Started by haggi, May 7th, 2009 15:02
    • Replies: 0
    • Views: 1,745
    May 7th, 2009, 15:02 Go to last post
  11. Question exchange user data between shaders

    Started by jankin, April 29th, 2009 14:31
    • Replies: 1
    • Views: 1,947
    April 30th, 2009, 12:37 Go to last post
  12. Selecting Colors in an array - Please Help!

    Started by Ian_, March 30th, 2009 07:24
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,935
    April 26th, 2009, 20:19 Go to last post
  13. Traversal Function

    Started by AlexSegal, April 22nd, 2009 01:26
    • Replies: 1
    • Views: 2,245
    April 22nd, 2009, 03:05 Go to last post
  14. Lightbulb Is this shader possible?

    Started by corey, April 9th, 2009 21:52
    • Replies: 5
    • Views: 2,786
    April 14th, 2009, 02:01 Go to last post
  15. Final Gather On/Off

    Started by alex.oddbratt, March 18th, 2009 10:11
    • Replies: 3
    • Views: 2,789
    March 27th, 2009, 20:37 Go to last post
  16. mi_call_shader_x

    Started by dlanier, March 26th, 2009 09:41
    • Replies: 3
    • Views: 2,500
    March 26th, 2009, 11:57 Go to last post
  17. Hair geometry and tex_list[]

    Started by haggi, March 6th, 2009 18:06
    • Replies: 6
    • Views: 4,473
    March 24th, 2009, 22:45 Go to last post
  18. mrliquid

    Started by mathew, March 16th, 2009 14:04
    • Replies: 2
    • Views: 2,202
    March 18th, 2009, 23:34 Go to last post
  19. Inherit attributes from instance

    Started by haggi, February 26th, 2009 17:43
    • Replies: 4
    • Views: 3,485
    March 18th, 2009, 22:34 Go to last post
  20. mi_lightprofile_value() in photon emitter shaders

    Started by pdi, November 14th, 2008 10:43
    • Replies: 2
    • Views: 2,276
    March 18th, 2009, 18:59 Go to last post

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