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NVIDIA Advanced Rendering Forum: Advanced

Advanced shader discussion

  1. Sticky Thread Sticky: Shader beta testing signup

    Started by bart, January 24th, 2007 04:23
    15 Pages
    1 2 3 ... 15
    • Replies: 145
    • Views: 69,876
    February 25th, 2014, 22:46 Go to last post
  2. Sticky Thread Sticky: Development Users

    Started by bart, June 6th, 2012 23:43
    • Replies: 5
    • Views: 6,402
    September 4th, 2013, 22:28 Go to last post
  3. Sticky Thread Sticky: color array inputs and evaluation

    Started by bart, November 28th, 2006 04:50
    2 Pages
    1 2
    • Replies: 15
    • Views: 18,747
    May 8th, 2009, 16:36 Go to last post
  1. Motion blur and matrix transform

    Started by remia, July 1st, 2008 18:51
    • Replies: 5
    • Views: 4,779
    August 6th, 2013, 17:25 Go to last post
  2. Question Get light_list from instance via geo shader

    Started by corey, July 30th, 2013 08:22
    • Replies: 2
    • Views: 1,711
    August 1st, 2013, 09:07 Go to last post
  3. Time Lapse - Shiny Copper to Green Copper?

    Started by kahunamaxx, June 25th, 2013 03:27
    blend, composite, metal
    • Replies: 0
    • Views: 1,360
    June 25th, 2013, 03:27 Go to last post
  4. Creating an image from a scalar buffer ?

    Started by dlanier, January 12th, 2007 16:06
    • Replies: 2
    • Views: 2,978
    June 14th, 2013, 12:17 Go to last post
  5. mi_random and hyperthreading issues?

    Started by corey, June 11th, 2013 05:17
    • Replies: 2
    • Views: 1,847
    June 14th, 2013, 06:03 Go to last post
  6. Diffuse Detail Noise

    Started by shanemarks, May 22nd, 2013 08:12
    • Replies: 6
    • Views: 3,334
    May 23rd, 2013, 13:48 Go to last post
  7. MILA and colored metals

    Started by steel_3d, May 21st, 2013 03:36
    • Replies: 0
    • Views: 1,775
    May 21st, 2013, 03:36 Go to last post
  8. Mila and Render Passes

    Started by shanemarks, May 20th, 2013 20:46
    • Replies: 1
    • Views: 2,418
    May 20th, 2013, 22:20 Go to last post
  9. Geometry shader and mtion boxes

    Started by nfsfan, May 8th, 2013 22:15
    • Replies: 0
    • Views: 1,304
    May 8th, 2013, 22:15 Go to last post
  10. Creating MR geoshaders without normals

    Started by nfsfan, April 26th, 2013 04:47
    • Replies: 4
    • Views: 2,097
    May 8th, 2013, 22:07 Go to last post
  11. Fluid render problem

    Started by haggi, May 4th, 2013 11:49
    • Replies: 1
    • Views: 1,282
    May 6th, 2013, 11:08 Go to last post
  12. Arch&Design mat. feature suggestion

    Started by rawalanche, April 6th, 2011 20:01
    2 Pages
    1 2
    • Replies: 10
    • Views: 7,274
    April 10th, 2013, 19:07 Go to last post
    • Replies: 4
    • Views: 4,240
    April 4th, 2013, 07:13 Go to last post
  13. custom ambient occlusion with color bleeding

    Started by nospitters, March 20th, 2013 15:28
    • Replies: 1
    • Views: 1,728
    March 21st, 2013, 14:15 Go to last post
  14. SSS Shader and point cloud for irradiance

    Started by nfsfan, March 12th, 2013 01:29
    • Replies: 2
    • Views: 2,531
    March 12th, 2013, 17:49 Go to last post
  15. Developing shaders for unified sampling

    Started by bart, January 25th, 2012 01:27
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 12,783
    March 1st, 2013, 20:12 Go to last post
  16. Get miTag of current shader

    Started by MrBios, February 10th, 2013 15:48
    • Replies: 4
    • Views: 2,039
    February 19th, 2013, 11:57 Go to last post
  17. Where Shave store object UVs?

    Started by Puppet, January 18th, 2013 11:55
    • Replies: 1
    • Views: 1,767
    February 19th, 2013, 08:04 Go to last post
  18. set attribute value in incremental mode

    Started by maradona, January 19th, 2013 17:02
    • Replies: 2
    • Views: 1,798
    January 31st, 2013, 17:56 Go to last post
  19. Layer Mia and Car shaders in mental ray. HOW TO ?

    Started by tristratos, January 24th, 2013 13:45
    • Replies: 2
    • Views: 2,047
    January 29th, 2013, 12:40 Go to last post

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