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NVIDIA Advanced Rendering Forum: Writing mental ray Shaders

Questions, comments, and discussion about the third volume of mental ray Handbooks, [i:1noiz3lx]Writing mental ray Shaders[/i:1noiz3lx].

  1. Sticky Thread Sticky: A forum for readers of the third mental ray handbook

    Started by ack, August 28th, 2008 22:04
    • Replies: 8
    • Views: 12,206
    October 15th, 2008, 23:39 Go to last post
  2. Lightbulb Sticky Thread Sticky: Public mental ray developer resources

    Started by steve, December 13th, 2011 13:47
    map3d, mentalray, tutorial
    • Replies: 0
    • Views: 9,671
    December 13th, 2011, 13:47 Go to last post
  1. Question From shadow ray to object material

    Started by acb, February 3rd, 2016 15:48
    • Replies: 3
    • Views: 3,804
    February 8th, 2016, 18:25 Go to last post
  2. Compiling my shader on Vista x64

    Started by AndersNyman, May 17th, 2009 21:33
    • Replies: 4
    • Views: 6,438
    November 16th, 2012, 18:58 Go to last post
  3. Geo shader and LOD

    Started by AnimationInvasion, January 25th, 2011 15:53
    • Replies: 1
    • Views: 2,587
    January 27th, 2011, 20:45 Go to last post
  4. Assigning Approximation through geometry shader.

    Started by AnimationInvasion, February 11th, 2011 11:34
    • Replies: 2
    • Views: 2,727
    February 11th, 2011, 15:11 Go to last post
  5. hair and 3.7

    Started by bart, September 10th, 2008 10:45
    • Replies: 0
    • Views: 4,233
    September 10th, 2008, 10:45 Go to last post
  6. Question Access Point neighborhood

    Started by batsans, January 15th, 2014 17:22
    • Replies: 0
    • Views: 6,691
    January 15th, 2014, 17:22 Go to last post
  7. Creating a textured material from a geometric shader

    Started by Benoit Leveau, November 30th, 2009 00:13
    • Replies: 6
    • Views: 4,034
    December 4th, 2009, 18:39 Go to last post
  8. Accessing frame buffer data through a socket

    Started by Benoit Leveau, November 10th, 2010 11:25
    2 Pages
    1 2
    • Replies: 15
    • Views: 6,807
    November 24th, 2010, 17:33 Go to last post
    • Replies: 6
    • Views: 4,031
    January 12th, 2010, 23:35 Go to last post
  9. query hair radius

    Started by bnrayner, August 8th, 2013 18:28
    • Replies: 5
    • Views: 5,266
    October 1st, 2013, 20:24 Go to last post
  10. Photoshop psd file loses alpha channel

    Started by Boondock_Saint, September 30th, 2011 15:21
    maya cg cgfx
    • Replies: 1
    • Views: 2,082
    November 6th, 2011, 18:59 Go to last post
  11. Question semantics: *result = *mi_eval_color(&params->color)

    Started by booomji, October 9th, 2009 17:35
    • Replies: 0
    • Views: 2,430
    October 9th, 2009, 17:35 Go to last post
  12. help with compiling and link shaders from the book

    Started by chrysl666, August 13th, 2010 14:13
    • Replies: 3
    • Views: 3,447
    September 2nd, 2010, 00:04 Go to last post
  13. Nonlinear light propagating

    Started by chursin, May 23rd, 2013 14:44
    • Replies: 0
    • Views: 4,235
    May 23rd, 2013, 14:44 Go to last post
  14. How to detect if texture is connect to paramater??

    Started by corey, August 18th, 2009 23:54
    • Replies: 1
    • Views: 2,816
    August 19th, 2009, 00:19 Go to last post
  15. Questions about Hardware Shading

    Started by Crispy, May 19th, 2010 19:46
    • Replies: 4
    • Views: 4,595
    May 20th, 2010, 05:25 Go to last post
    • Replies: 2
    • Views: 4,935
    February 10th, 2011, 16:03 Go to last post
  16. 3ds Max Material Translation

    Started by cwiebe, March 8th, 2011 21:00
    • Replies: 1
    • Views: 2,968
    March 12th, 2011, 15:48 Go to last post
  17. Getting the size of a plugged shader

    Started by dlanier, March 9th, 2009 15:21
    • Replies: 1
    • Views: 2,991
    March 11th, 2009, 09:26 Go to last post
  18. Incomplete alpha

    Started by eyevex, March 10th, 2010 23:08
    • Replies: 2
    • Views: 2,632
    March 31st, 2010, 21:47 Go to last post

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