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NVIDIA Advanced Rendering Forum: Writing mental ray Shaders

Questions, comments, and discussion about the third volume of mental ray Handbooks, [i:1noiz3lx]Writing mental ray Shaders[/i:1noiz3lx].

  1. Sticky Thread Sticky: A forum for readers of the third mental ray handbook

    Started by ack, August 28th, 2008 22:04
    • Replies: 8
    • Views: 11,593
    October 15th, 2008, 23:39 Go to last post
  2. Lightbulb Sticky Thread Sticky: Public mental ray developer resources

    Started by steve, December 13th, 2011 13:47
    map3d, mentalray, tutorial
    • Replies: 0
    • Views: 6,944
    December 13th, 2011, 13:47 Go to last post
  1. hair and 3.7

    Started by bart, September 10th, 2008 10:45
    • Replies: 0
    • Views: 4,194
    September 10th, 2008, 10:45 Go to last post
  2. Ray Freezes ,vista 32 bit

    Started by home3d2001, October 22nd, 2008 21:46
    2 Pages
    1 2
    • Replies: 15
    • Views: 9,819
    January 16th, 2009, 13:59 Go to last post
    • Replies: 1
    • Views: 5,511
    February 19th, 2009, 20:39 Go to last post
  3. Optimize Phenomenon

    Started by pierrotb, February 22nd, 2009 13:50
    • Replies: 2
    • Views: 4,691
    February 24th, 2009, 17:49 Go to last post
  4. Writing shaders for 3dsmax in VS2008

    Started by walthergropius, February 26th, 2009 00:21
    • Replies: 1
    • Views: 3,840
    February 27th, 2009, 11:25 Go to last post
  5. Getting the size of a plugged shader

    Started by dlanier, March 9th, 2009 15:21
    • Replies: 1
    • Views: 2,954
    March 11th, 2009, 09:26 Go to last post
  6. Where Is My Proof of Purchase

    Started by osky, March 6th, 2009 22:14
    • Replies: 2
    • Views: 3,897
    March 12th, 2009, 03:43 Go to last post
  7. Problem with 3.6 framebuffers on writingshaders.com

    Started by haggi, May 18th, 2009 20:11
    • Replies: 0
    • Views: 2,394
    May 18th, 2009, 20:11 Go to last post
  8. Angry Hair code samples from the book and mr 3.7

    Started by sirpalee, May 31st, 2009 20:34
    • Replies: 5
    • Views: 5,521
    June 1st, 2009, 15:26 Go to last post
  9. How to detect if texture is connect to paramater??

    Started by corey, August 18th, 2009 23:54
    • Replies: 1
    • Views: 2,780
    August 19th, 2009, 00:19 Go to last post
    • Replies: 0
    • Views: 2,450
    August 30th, 2009, 11:38 Go to last post
  10. newblocks.cpp problem compiling using VS2008

    Started by home3d2001, September 11th, 2009 01:00
    • Replies: 0
    • Views: 2,991
    September 11th, 2009, 01:00 Go to last post
  11. Question semantics: *result = *mi_eval_color(&params->color)

    Started by booomji, October 9th, 2009 17:35
    • Replies: 0
    • Views: 2,406
    October 9th, 2009, 17:35 Go to last post
    • Replies: 2
    • Views: 4,474
    October 10th, 2009, 09:40 Go to last post
  12. Creating a textured material from a geometric shader

    Started by Benoit Leveau, November 30th, 2009 00:13
    • Replies: 6
    • Views: 3,991
    December 4th, 2009, 18:39 Go to last post
  13. mi_api_output_function_def deprecated?

    Started by Puppet, December 7th, 2009 20:03
    • Replies: 1
    • Views: 2,346
    December 21st, 2009, 15:25 Go to last post
  14. disabling self-shadow

    Started by tomekp, December 17th, 2008 21:37
    • Replies: 3
    • Views: 7,307
    January 3rd, 2010, 02:21 Go to last post
    • Replies: 6
    • Views: 3,988
    January 12th, 2010, 23:35 Go to last post
  15. Photon emittimg material

    Started by fatjulio, January 26th, 2010 22:53
    • Replies: 0
    • Views: 1,790
    January 26th, 2010, 22:53 Go to last post
  16. mi_call_shader seg faults with maya shaders

    Started by eyevex, February 1st, 2010 17:07
    • Replies: 2
    • Views: 2,652
    February 10th, 2010, 22:09 Go to last post

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