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NVIDIA Advanced Rendering Forum: Writing mental ray Shaders

Questions, comments, and discussion about the third volume of mental ray Handbooks, [i:1noiz3lx]Writing mental ray Shaders[/i:1noiz3lx].

  1. Sticky Thread Sticky: A forum for readers of the third mental ray handbook

    Started by ack, August 28th, 2008 22:04
    • Replies: 8
    • Views: 11,593
    October 15th, 2008, 23:39 Go to last post
  2. Lightbulb Sticky Thread Sticky: Public mental ray developer resources

    Started by steve, December 13th, 2011 13:47
    map3d, mentalray, tutorial
    • Replies: 0
    • Views: 6,944
    December 13th, 2011, 13:47 Go to last post
  1. 3ds Max Material Translation

    Started by cwiebe, March 8th, 2011 21:00
    • Replies: 1
    • Views: 2,930
    March 12th, 2011, 15:48 Go to last post
  2. Question A question on mi_api_light_list_* function

    Started by Jack.Chen, December 30th, 2012 14:54
    • Replies: 1
    • Views: 3,163
    January 2nd, 2013, 07:14 Go to last post
  3. Question Access Point neighborhood

    Started by batsans, January 15th, 2014 17:22
    • Replies: 0
    • Views: 5,587
    January 15th, 2014, 17:22 Go to last post
  4. Accessing frame buffer data through a socket

    Started by Benoit Leveau, November 10th, 2010 11:25
    2 Pages
    1 2
    • Replies: 15
    • Views: 6,672
    November 24th, 2010, 17:33 Go to last post
  5. Talking Add fb_virtual option in shaders, how to?

    Started by Narann, April 26th, 2010 00:44
    • Replies: 7
    • Views: 4,970
    May 4th, 2010, 09:22 Go to last post
  6. Additional vector parameter types in mi files

    Started by Ian_, April 18th, 2011 03:06
    • Replies: 2
    • Views: 2,612
    May 10th, 2011, 15:57 Go to last post
  7. Adjacent Faces

    Started by timbot, December 29th, 2013 00:51
    connected adjacent faces
    • Replies: 0
    • Views: 3,832
    December 29th, 2013, 00:51 Go to last post
  8. append shader to material

    Started by maradona, September 23rd, 2012 19:48
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 12,329
    December 19th, 2012, 14:31 Go to last post
  9. Ashikhmin bsdf.

    Started by vetoPWR, August 13th, 2010 22:21
    • Replies: 1
    • Views: 2,662
    August 17th, 2010, 11:07 Go to last post
  10. Assigning Approximation through geometry shader.

    Started by AnimationInvasion, February 11th, 2011 11:34
    • Replies: 2
    • Views: 2,684
    February 11th, 2011, 15:11 Go to last post
  11. Black single channel frame buffer

    Started by Light, November 12th, 2010 19:02
    • Replies: 1
    • Views: 2,236
    November 12th, 2010, 20:07 Go to last post
  12. Calling a shader from another shader

    Started by golaem, January 25th, 2012 12:31
    call, mifunction_decl, shader, userdata
    • Replies: 2
    • Views: 2,607
    January 30th, 2012, 14:38 Go to last post
  13. Question Catch FG rays in volume shader

    Started by GBOT, April 25th, 2013 21:36
    final gather, global illumination, indirect illumination, mental ray, volume
    • Replies: 0
    • Views: 3,993
    April 25th, 2013, 21:36 Go to last post
  14. Cleanup user data

    Started by haggi, March 13th, 2012 16:23
    • Replies: 6
    • Views: 3,055
    May 27th, 2012, 03:01 Go to last post
  15. color value from texture coordinate

    Started by Spleen, October 28th, 2013 16:37
    • Replies: 1
    • Views: 3,575
    November 2nd, 2013, 07:45 Go to last post
  16. compiled add_color shader not showing up in 3ds max

    Started by fip, December 29th, 2012 12:56
    • Replies: 1
    • Views: 3,626
    October 4th, 2013, 09:14 Go to last post
  17. Compiling and Using Mental Ray Shaders

    Started by Kumaran, February 18th, 2010 04:31
    • Replies: 1
    • Views: 3,685
    February 19th, 2010, 08:20 Go to last post
  18. Compiling MR shaders for 3ds max 2012 64-bit, please help!

    Started by Ian_, February 13th, 2012 14:30
    • Replies: 5
    • Views: 3,074
    February 15th, 2012, 03:47 Go to last post
  19. Compiling my shader on Vista x64

    Started by AndersNyman, May 17th, 2009 21:33
    • Replies: 4
    • Views: 6,378
    November 16th, 2012, 18:58 Go to last post
  20. Compiling Shaders Tutorial for Maya with VS2008

    Started by nycsamurai, August 25th, 2010 21:46
    • Replies: 0
    • Views: 1,983
    August 25th, 2010, 21:46 Go to last post

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