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NVIDIA Advanced Rendering Forum: Writing mental ray Shaders

Questions, comments, and discussion about the third volume of mental ray Handbooks, [i:1noiz3lx]Writing mental ray Shaders[/i:1noiz3lx].

  1. Sticky Thread Sticky: A forum for readers of the third mental ray handbook

    Started by ack, August 28th, 2008 22:04
    • Replies: 8
    • Views: 12,113
    October 15th, 2008, 23:39 Go to last post
  2. Lightbulb Sticky Thread Sticky: Public mental ray developer resources

    Started by steve, December 13th, 2011 13:47
    map3d, mentalray, tutorial
    • Replies: 0
    • Views: 9,559
    December 13th, 2011, 13:47 Go to last post
  1. append shader to material

    Started by maradona, September 23rd, 2012 19:48
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 12,379
    December 19th, 2012, 14:31 Go to last post
  2. Ray Freezes ,vista 32 bit

    Started by home3d2001, October 22nd, 2008 21:46
    2 Pages
    1 2
    • Replies: 15
    • Views: 9,827
    January 16th, 2009, 13:59 Go to last post
  3. LNK2001: unresolved external symbol miaux_quantize

    Started by Spleen, October 9th, 2013 14:53
    • Replies: 2
    • Views: 8,583
    February 5th, 2019, 13:46 Go to last post
  4. Help compiling mental ray shader under linux x64.

    Started by sbm3d, May 1st, 2015 00:27
    • Replies: 2
    • Views: 8,415
    May 11th, 2015, 14:11 Go to last post
  5. Unhappy mental ray DEMO license

    Started by pazuzu, January 30th, 2009 22:00
    • Replies: 7
    • Views: 8,162
    April 30th, 2010, 10:26 Go to last post
  6. disabling self-shadow

    Started by tomekp, December 17th, 2008 21:37
    • Replies: 3
    • Views: 7,310
    January 3rd, 2010, 02:21 Go to last post
  7. Accessing frame buffer data through a socket

    Started by Benoit Leveau, November 10th, 2010 11:25
    2 Pages
    1 2
    • Replies: 15
    • Views: 6,682
    November 24th, 2010, 17:33 Go to last post
  8. Question Access Point neighborhood

    Started by batsans, January 15th, 2014 17:22
    • Replies: 0
    • Views: 6,642
    January 15th, 2014, 17:22 Go to last post
  9. Question Catch FG rays in volume shader

    Started by GBOT, April 25th, 2013 21:36
    final gather, global illumination, indirect illumination, mental ray, volume
    • Replies: 0
    • Views: 6,597
    April 25th, 2013, 21:36 Go to last post
  10. mi_sample and unified sampling

    Started by fatjulio, February 24th, 2012 03:41
    3 Pages
    1 2 3
    • Replies: 20
    • Views: 6,518
    March 12th, 2012, 22:00 Go to last post
  11. Compiling my shader on Vista x64

    Started by AndersNyman, May 17th, 2009 21:33
    • Replies: 4
    • Views: 6,384
    November 16th, 2012, 18:58 Go to last post
  12. Optimize Phenomenon

    Started by pierrotb, February 22nd, 2009 13:50
    • Replies: 2
    • Views: 6,011
    February 24th, 2009, 17:49 Go to last post
    • Replies: 2
    • Views: 5,716
    July 31st, 2013, 23:08 Go to last post
    • Replies: 1
    • Views: 5,533
    February 19th, 2009, 20:39 Go to last post
  13. Angry Hair code samples from the book and mr 3.7

    Started by sirpalee, May 31st, 2009 20:34
    • Replies: 5
    • Views: 5,526
    June 1st, 2009, 15:26 Go to last post
  14. replace shader via geometry shader

    Started by maradona, July 28th, 2013 19:40
    • Replies: 2
    • Views: 5,387
    July 30th, 2013, 18:43 Go to last post
  15. Calling a shader from another shader

    Started by golaem, January 25th, 2012 12:31
    call, mifunction_decl, shader, userdata
    • Replies: 2
    • Views: 5,181
    January 30th, 2012, 14:38 Go to last post
  16. query hair radius

    Started by bnrayner, August 8th, 2013 18:28
    • Replies: 5
    • Views: 5,179
    October 1st, 2013, 20:24 Go to last post
  17. Talking Add fb_virtual option in shaders, how to?

    Started by Narann, April 26th, 2010 00:44
    • Replies: 7
    • Views: 4,982
    May 4th, 2010, 09:22 Go to last post
    • Replies: 2
    • Views: 4,950
    January 21st, 2013, 05:51 Go to last post

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