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NVIDIA Advanced Rendering Forum: Writing mental ray Shaders

Questions, comments, and discussion about the third volume of mental ray Handbooks, [i:1noiz3lx]Writing mental ray Shaders[/i:1noiz3lx].

  1. Lightbulb Sticky Thread Sticky: Public mental ray developer resources

    Started by steve, December 13th, 2011 14:47
    map3d, mentalray, tutorial
    • Replies: 0
    • Views: 6,260
    December 13th, 2011, 14:47 Go to last post
  2. Sticky Thread Sticky: A forum for readers of the third mental ray handbook

    Started by ack, August 28th, 2008 23:04
    • Replies: 8
    • Views: 10,614
    October 16th, 2008, 00:39 Go to last post
  1. shader.lib is not up to date for visualstudio 2015 ..

    Started by maxt, November 7th, 2017 17:36
    • Replies: 2
    • Views: 2,170
    November 8th, 2017, 22:37 Go to last post
  2. user buffers garbage

    Started by Puppet, August 24th, 2017 17:01
    • Replies: 6
    • Views: 1,305
    September 21st, 2017, 16:27 Go to last post
  3. Node for applying texture to shadows

    Started by TurtleFea, September 24th, 2016 18:37
    • Replies: 0
    • Views: 753
    September 24th, 2016, 18:37 Go to last post
  4. Question From shadow ray to object material

    Started by acb, February 3rd, 2016 16:48
    • Replies: 3
    • Views: 1,915
    February 8th, 2016, 19:25 Go to last post
  5. Maya Ramp Control

    Started by Puppet, November 10th, 2015 16:00
    • Replies: 3
    • Views: 1,581
    November 12th, 2015, 22:34 Go to last post
  6. User light shaders, custom sampling

    Started by Garoe, July 3rd, 2015 16:39
    light, mental ray, shader code, user defined
    • Replies: 1
    • Views: 1,792
    September 29th, 2015, 11:34 Go to last post
  7. Help compiling mental ray shader under linux x64.

    Started by sbm3d, May 1st, 2015 01:27
    • Replies: 2
    • Views: 6,897
    May 11th, 2015, 15:11 Go to last post
  8. Question Access Point neighborhood

    Started by batsans, January 15th, 2014 18:22
    • Replies: 0
    • Views: 5,016
    January 15th, 2014, 18:22 Go to last post
  9. Adjacent Faces

    Started by timbot, December 29th, 2013 01:51
    connected adjacent faces
    • Replies: 0
    • Views: 3,211
    December 29th, 2013, 01:51 Go to last post
    • Replies: 0
    • Views: 2,685
    November 3rd, 2013, 16:06 Go to last post
  10. color value from texture coordinate

    Started by Spleen, October 28th, 2013 17:37
    • Replies: 1
    • Views: 2,915
    November 2nd, 2013, 08:45 Go to last post
  11. empty shader definition???

    Started by maradona, October 7th, 2013 12:39
    • Replies: 1
    • Views: 3,241
    October 27th, 2013, 02:08 Go to last post
  12. LNK2001: unresolved external symbol miaux_quantize

    Started by Spleen, October 9th, 2013 15:53
    • Replies: 1
    • Views: 4,213
    October 19th, 2013, 21:05 Go to last post
  13. compiled add_color shader not showing up in 3ds max

    Started by fip, December 29th, 2012 13:56
    • Replies: 1
    • Views: 2,953
    October 4th, 2013, 10:14 Go to last post
  14. query hair radius

    Started by bnrayner, August 8th, 2013 19:28
    • Replies: 5
    • Views: 3,913
    October 1st, 2013, 21:24 Go to last post
    • Replies: 2
    • Views: 3,940
    August 1st, 2013, 00:08 Go to last post
  15. replace shader via geometry shader

    Started by maradona, July 28th, 2013 20:40
    • Replies: 2
    • Views: 3,676
    July 30th, 2013, 19:43 Go to last post
  16. Nonlinear light propagating

    Started by chursin, May 23rd, 2013 15:44
    • Replies: 0
    • Views: 2,581
    May 23rd, 2013, 15:44 Go to last post
  17. Question Catch FG rays in volume shader

    Started by GBOT, April 25th, 2013 22:36
    final gather, global illumination, indirect illumination, mental ray, volume
    • Replies: 0
    • Views: 3,297
    April 25th, 2013, 22:36 Go to last post
    • Replies: 2
    • Views: 3,243
    January 21st, 2013, 06:51 Go to last post

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