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NVIDIA Advanced Rendering Forum: Writing mental ray Shaders

Questions, comments, and discussion about the third volume of mental ray Handbooks, [i:1noiz3lx]Writing mental ray Shaders[/i:1noiz3lx].

  1. Lightbulb Sticky Thread Sticky: Public mental ray developer resources

    Started by steve, December 13th, 2011 13:47
    map3d, mentalray, tutorial
    • Replies: 0
    • Views: 9,667
    December 13th, 2011, 13:47 Go to last post
  2. Sticky Thread Sticky: A forum for readers of the third mental ray handbook

    Started by ack, August 28th, 2008 22:04
    • Replies: 8
    • Views: 12,196
    October 15th, 2008, 23:39 Go to last post
  1. Angry Help : motion vectors in geometry shader

    Started by mayi, November 23rd, 2011 23:47
    • Replies: 2
    • Views: 2,126
    December 9th, 2011, 13:22 Go to last post
  2. Trouble getting to run a custom output shader

    Started by winniban, November 25th, 2011 20:54
    • Replies: 3
    • Views: 2,118
    December 1st, 2011, 10:35 Go to last post
  3. Photoshop psd file loses alpha channel

    Started by Boondock_Saint, September 30th, 2011 15:21
    maya cg cgfx
    • Replies: 1
    • Views: 2,074
    November 6th, 2011, 18:59 Go to last post
  4. Problem with geometry root in phenomenon.

    Started by pentio, October 27th, 2011 11:00
    • Replies: 2
    • Views: 2,000
    October 28th, 2011, 16:39 Go to last post
    • Replies: 2
    • Views: 3,346
    September 2nd, 2011, 17:45 Go to last post
  5. IDE for OS X

    Started by rory.d.garcia, July 20th, 2011 03:23
    • Replies: 2
    • Views: 2,347
    July 21st, 2011, 03:20 Go to last post
  6. IDE for shader writing in OS X

    Started by rory.d.garcia, July 20th, 2011 01:59
    • Replies: 0
    • Views: 1,627
    July 20th, 2011, 01:59 Go to last post
    • Replies: 1
    • Views: 2,473
    June 24th, 2011, 12:11 Go to last post
  7. rasterizer & transparency & framebuffer

    Started by pinkplum, February 25th, 2011 11:44
    framebuffer, opacity, rasterizer
    • Replies: 6
    • Views: 4,301
    June 16th, 2011, 18:59 Go to last post
    • Replies: 7
    • Views: 4,042
    May 16th, 2011, 20:58 Go to last post
  8. Additional vector parameter types in mi files

    Started by Ian_, April 18th, 2011 03:06
    • Replies: 2
    • Views: 2,644
    May 10th, 2011, 15:57 Go to last post
  9. 3ds Max Material Translation

    Started by cwiebe, March 8th, 2011 21:00
    • Replies: 1
    • Views: 2,960
    March 12th, 2011, 15:48 Go to last post
  10. Assigning Approximation through geometry shader.

    Started by AnimationInvasion, February 11th, 2011 11:34
    • Replies: 2
    • Views: 2,718
    February 11th, 2011, 15:11 Go to last post
    • Replies: 2
    • Views: 4,930
    February 10th, 2011, 16:03 Go to last post
  11. Question Problem with access user attribute

    Started by GBOT, February 1st, 2011 18:21
    • Replies: 0
    • Views: 1,677
    February 1st, 2011, 18:21 Go to last post
  12. Geo shader and LOD

    Started by AnimationInvasion, January 25th, 2011 15:53
    • Replies: 1
    • Views: 2,579
    January 27th, 2011, 20:45 Go to last post
  13. Unhappy miColor can not connect a texture?

    Started by yes_id, December 15th, 2010 08:36
    • Replies: 1
    • Views: 2,509
    December 23rd, 2010, 19:26 Go to last post
  14. Volume Shading with geometry shader in Maya

    Started by sean, December 7th, 2010 04:37
    • Replies: 1
    • Views: 4,193
    December 10th, 2010, 18:42 Go to last post
  15. Extra outputs

    Started by jacobborsting, December 8th, 2010 14:01
    • Replies: 1
    • Views: 2,044
    December 9th, 2010, 20:54 Go to last post
  16. Accessing frame buffer data through a socket

    Started by Benoit Leveau, November 10th, 2010 11:25
    2 Pages
    1 2
    • Replies: 15
    • Views: 6,799
    November 24th, 2010, 17:33 Go to last post

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