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    Offering help again. PM me for my email. I'd like...

    Offering help again. PM me for my email. I'd like to see this continue to develop. Or I could just duplicate in mila.py. But I'd rather work together on it.
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    As mentioned in your other duplicate post, do you...

    As mentioned in your other duplicate post, do you mean Mental Ray or Iray? There is no 90-day trial for Mental Ray, just Iray. Mental Ray for Maya is free for single frame rendering.
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    Mental Ray or Iray? Mental ray has no trial, but...

    Mental Ray or Iray? Mental ray has no trial, but Iray does. Mental ray renders single frames for free, and you only need a license to render sequences or not within the UI.

    Both Iray for Maya and ...
  4. Thread: Translucency info

    by bart
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    When I teach mental ray in training classes, I...

    When I teach mental ray in training classes, I point out several ways to make translucency.

    The fastest way is to use diffuse transmission. This is what the mia material uses. However, diffuse...
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    I could help. The undo/redo is not easy, and...

    I could help. The undo/redo is not easy, and perhaps we could talk it through.
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    Hi MiniZun, I was planning on something like...

    Hi MiniZun,

    I was planning on something like that built on top of the mila.py scripts. Are you doing this all from scratch or using mila.py as reference?

    I would be happy to look over code and...
  7. Yes, the DGS and glossy reflections/refractions...

    Yes, the DGS and glossy reflections/refractions have been in mental ray a long time. In fact, there was also a path tracing material implementing glossy.
    Over the years, there were optimizations to...
  8. Sticky: Within app rendering will remain free, as there...

    Within app rendering will remain free, as there was no licensing tied to that. The licensing was tied to batch, and standalone. That was a yearly subscription basis which was managed with the NV Pro...
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    I agree with everything you all have said. I want...

    I agree with everything you all have said. I want to make a user-centric development team. In fact, my desire is to lead the rendering industry in general with production user service, and complete...
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    Active mental ray users and support

    Hi all, I'm interested in contacting all active mental ray users. Also, if you need support, please let me know.

    If you message me, I'll send you my email.

    Mental ray has some nice rendering...
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    The mila_material visibility actually uses a...

    The mila_material visibility actually uses a trace continue for black parts, so this would be less of an issue for that implementation.
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    Ahh, that rings a bell. You could prefilter the...

    Ahh, that rings a bell. You could prefilter the map if you need the filtering look, right?

    What is your reason for filtering? Softer looking light? Less time to converge noisy scenes lit by IBL?
  13. Read it carefully. That email contains a link to...

    Read it carefully. That email contains a link to a FAQ. Not an Iray link. NVIDIA no longer works on the end-user renderer/rendering interface. They will still maintain and update. To quote the FAQ, ...
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    I think I've seen that before. But I can't quite...

    I think I've seen that before. But I can't quite recall the source.
    Is it possible there are two surfaces, one over another very close?
  15. A. The machine doesn't require web access,...

    A. The machine doesn't require web access, although it's easier if there is and you manage the NV PAC and updates yourself. Bigger houses with security issues for internet connection require a little...
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    Are you using the NVIDIA UI for this? The NVIDIA...

    Are you using the NVIDIA UI for this? The NVIDIA Pro App Center (PAC). That's the easiest.

    Which license type did you purchase?
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    Please check your student account. Are you...

    Please check your student account. Are you up-to-date with the Maya updates? They are necessary for proper functioning. Which platform are you using? Please check some of the sticky threads at the...
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    NVIDIA Quadro is a Pro GPU so that should work....

    NVIDIA Quadro is a Pro GPU so that should work. But also, which generation GPUs do you have?
  19. 1. GPU capability is not dependent on the...

    1. GPU capability is not dependent on the license. The Pro GPU license gives you a discount on a local license because you have a Pro GPU.
    2. For 3ds Max or Maya? The Autodesk licensing varied, and...
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    Are you setting to tga format in the pass node?...

    Are you setting to tga format in the pass node? Ie, the node you see when you click on the box to the right of the pass checkbox line?

    The default is exr with all the passes in it, but you can...
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    In your render report, toward the end, there...

    In your render report, toward the end, there should be an indication of where the passes are written. Use verbosity of Info or Progress.

    Any way to paste what that says for the pass writeouts here?
  22. It will not matter how the .mi file is created....

    It will not matter how the .mi file is created. It matters how the Linux standalone is configured. And possibly how the ray executable is called. I'd like to see that, but first ...

    I suspect you...
  23. That top line indicates that there is no shader...

    That top line indicates that there is no shader library for example for VectorMapShader.so.

    Your referenced post is from 2012, and it is possible there is misinterpretation of a sentence in that...
  24. There should be a matching standalone version of...

    There should be a matching standalone version of Mental Ray. The packages are usually released separately. You install the plugin first, and then the standalone so that it can get the correct...
  25. Seems you are using a satellite and the satellite...

    Seems you are using a satellite and the satellite is not yet updated? You have something in your rayhosts file?

    On initial installation, it would be best to try without satellites first.

    There...
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