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  1. Replies
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    Liu, it is not the mental ray's plugin path but...

    Liu, it is not the mental ray's plugin path but the Maya installation path which is relevant.

    Could you check which of directories C:\Program Files\Common Files\Autodesk Shared\Modules\Maya\2018...
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    Sticky: I believe that Flexera's vulnerability is on the...

    I believe that Flexera's vulnerability is on the sever side, so the vendor daemon file version is not relevant. I do not know if (much older) lmgrd is subject to the same security issues as lmadmin....
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    Hi FeD, With MipMaps, you replace a mixture of...

    Hi FeD,

    With MipMaps, you replace a mixture of fully opaque and fully transparent ray hits with a mixture of semi-transparent ones. As a result, the number of transparency rays goes up, makign...
  4. These errors are caused by attempt to connect to...

    These errors are caused by attempt to connect to old versions of mental ray satellites, which are not compatible.
    The solution is to search for maya.rayhosts file and removing that file or...
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    It will not show up in PAC as from the PAC's view...

    It will not show up in PAC as from the PAC's view it is a different product. We plan to update the store initial download links, and add notifications to the forum.

    Juri
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    Pavel, It is unfair to say that we are...

    Pavel,

    It is unfair to say that we are ignoring the issue. We understand its importance and your frustration. Its source is in an fragile area between Autodesk and NVIDIA interfaces, where we were...
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    I'm not advertising gamma using - just want to...

    I'm not advertising gamma using - just want to know if that change timing, in order to localize. I believe the timing was about 62 seconds on my notebook for both first and second frame.

    To Pavel:...
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    Hi Arno, I cannot reproduce the issue with...

    Hi Arno,

    I cannot reproduce the issue with Maya 2017 Update 4. However I see a lot of messages like

    SHDR 0.17 14:50:18 99 MB error: ColorTransformCache::initTransform: The requested SynColor...
  9. Actually, that message is innocent. There are...

    Actually, that message is innocent. There are simply multiple instructions to link layering.xxx, given with different extensions. mental ray core handle it all correctly.
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    Repro now, I was missing the save step. Thanks...

    Repro now, I was missing the save step. Thanks for the report, we'll take a look.

    Juri
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    Craig, Are you unloading plugin while mental...

    Craig,

    Are you unloading plugin while mental ray viewport rendering is still active? I can reproduce a fatal and later crash in that case, but not if mental ray viewport is disabled first.

    Juri
  12. Actually, starting with MRFM 1.1, it is possible...

    Actually, starting with MRFM 1.1, it is possible to install plugin to an arbitrary *existing* directory. Installer framework unfortunately does not allow to create a new directory during the...
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    We've found the issue on our side, fix will get...

    We've found the issue on our side, fix will get into the next MRFM update. Unfortunately, there is no easy workaround: the gzip-ed export was broken, for some time. Unfortunately, I am not aware of...
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    cylindreTesT__herb.mi.gz is zero bytes, I think...

    cylindreTesT__herb.mi.gz is zero bytes, I think that may be the reason.
  15. Thanks, that workaround is new to me. Juri

    Thanks, that workaround is new to me.

    Juri
  16. Ok, that's look wrong: Mayatomr.mll is located in...

    Ok, that's look wrong: Mayatomr.mll is located in a different directory than libray.dll. So, unless you moved files around, libray.dll should *not* be found ("yellow question sign" icon).
    Please...
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    Batch rendering is not good in propagating...

    Batch rendering is not good in propagating licensing errors. In general, batch rendering requires licenses. You could start NVIDIA Professional Application center to check is license is available....
  18. Hi bshepp...

    Hi bshepp,

    Indeed the logs indicated that your M6000 is used. GPU is responsible for indirect illumination rendering, and I see that logs says that only 22000 sampling points are used and GI Next...
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    Ok, looks like we are talking about two different...

    Ok, looks like we are talking about two different issues here. Mac OSX broken library search path was fixed. If it is *not* on Mac OSX, FeD, could you post a scene showing the issue please?
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    Could you confirm that both xgenToolkit.bundle...

    Could you confirm that both xgenToolkit.bundle and Mayatomr.bundle are loaded, and that removing old version preferences does not resolve the issue?
    The second question would be is starting Maya on...
  21. Hi Bshepp, mental ray's GI next algorithm...

    Hi Bshepp,

    mental ray's GI next algorithm would in general work with cards from different architectures. mental ray for Maya plugin has a Resource Management dialog which allows to select which...
  22. Sorry, not so clear what could go wrong....

    Sorry, not so clear what could go wrong. Installation on E: drive should actually go fine.

    The error message you are seeing is a missing dependency on some of the DLLs - standard Windows message....
  23. Usually, standalone rendering with something...

    Usually, standalone rendering with something like:
    C:/..../ray.exe -v 5 your_scene.mi -hosts host1name:14170 host2name:14170 --
    (assuming you use Maya 2017, for Maya 2016 the port is 14160).

    I...
  24. Hi Joachim, Are you getting any syncolor...

    Hi Joachim,

    Are you getting any syncolor warning/error messages?

    There is a known issue with syncolor, its data may not be fully initialized before one does some (even draft / low res)...
  25. Hi Prokaryote, I've noticed that your Maya is...

    Hi Prokaryote,

    I've noticed that your Maya is installed on E: drive. Are the MAYA_MODULE_PATH or MAYA_LOCATION environment variables set?

    Juri
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