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    I managed to solve it on my own, in case it helps...

    I managed to solve it on my own, in case it helps anyone after me the code for my user defined light shader is here...
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    User light shaders, custom sampling

    I am trying to write a light shader that would be of user-defined type.
    I cannot find any examples either on the writing mental ray shaders, nor on the devkit folder.

    On the light shaders...
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