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  1. you must be : "addAttr -ln "noNormals" -at...

    you must be :

    "addAttr -ln "noNormals" -at long -dv 0 |group1|pTorus1|pTorusShape1;"

    mentalray need the attributes "noNormals"=0.

    like a bug in maya .but it run.
  2. Replies
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    7,493

    I had compiled common shader for custom...

    I had compiled common shader for custom passes,download and install it.
    complete examples and documentations

    Link:http://www.kuaipan.cn/file/id_49380484542633060.htm?source=1
    Password:by48B5
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    22,939

    mill is death~~ I'm so sad.:(

    mill is death~~
    I'm so sad.:(
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    3,767

    1.right botton in mill ,"create scene...

    1.right botton in mill ,"create scene element->point light".
    2.select and export your network as a ".cgfx " file.
    3.in maya,create a point light,create a cgfx surface shader,import the cgfx file....
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    56,418

    Sticky: cool! new version, iray is working by mental...

    cool!
    new version, iray is working by mental mill?
  6. 2990 I disable "reflect",output images of depth...

    2990
    I disable "reflect",output images of depth is correct.
    but output images of dgs material shader had no contain a reflective composition.I still did not solve the problem.

    ...
  7. thank you for reply! disable the reflection...

    thank you for reply!
    disable the reflection option, black dots is clear away.
    I use ctrl_buffer buffer_store shader to produced,the results are correct.
    where the problem in my code?
  8. need help,error black dots in output images from framebuffer

    I had compiled a shader, it write framebuffer to disk.
    like this:



    #include <stdio.h>
    #include <math.h>
    #include <shader.h>
    #include <mi_shader_if.h>
    #include "com_aux.h"
  9. Replies
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    14,698

    I very much look forward to seeing the new metaSL...

    I very much look forward to seeing the new metaSL output shaders will be successfully developed. We almost can hardly wait to use them at work.;)

    Thanks again for your help!
    If...
  10. Replies
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    14,698

    Thanks! I made some low-level beginner's error....

    Thanks!
    I made some low-level beginner's error.
    Fixed mi file, the scene can work. However, the performance mentalray very low, and still had the error message.



    ......
    PHEN 0.14 error:...
  11. Replies
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    14,698

    I export a scene to the mentalray standalone...

    I export a scene to the mentalray standalone rendering , the software reported the following error:


    API 0.0 error 301184: D:/Program Files/mental images/metaSL/mia_material_x.mi, line 14: too...
  12. Replies
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    9,387

    hi willanie Without your permission, I wrote a ...

    hi willanie
    Without your permission, I wrote a mi file for your shader, so maya2011 users can also use it to work, hope you can forgive.
    It works well, very fast.:p
  13. Replies
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    14,698

    error use mia_material_x.msl in maya2011?

    hi, JanJordan

    I made a mi file to mia_material_x.msl (downloaded from material.mentalimages.com), and put them into MI_RAY_INCPATH and MI_CUSTOM_SHADER_PATH the directory.
    Then I found a node in...
  14. When you install mentalray standalone...

    When you install mentalray standalone 3.8/maya2011/mental mill 1.1, you must be disconnect from the Internet. Installation sequence is mentalray standalone 3.8-> maya2011-> mental mill 1.1. After...
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    I found the wrong, I used a "math.h" that from...

    I found the wrong, I used a "math.h" that from vs2008,but not mentalray.
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    miColor can not connect a texture?

    Hello everybody,
    I created the following shader, compiled it in vs2008 there. But it's "inputDis" argument does not work after connecting the texture, and why?
    Only adjust the color, this...
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