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    It sounds like it should all work. I'll work...

    It sounds like it should all work. I'll work with Autodesk to test exactly the same Subscription Advantage Pack. Hopefully I can reproduce the problem here.

    Did the mental mill installation...
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    I have retested here on Windows 7 - 64 bit, with...

    I have retested here on Windows 7 - 64 bit, with Maya 2011.

    Please bear with me as this may take some time to troubleshoot.

    Did you make it past the installer error? If you are still hitting...
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    Regarding the free trial: We offer the 30 day...

    Regarding the free trial:

    We offer the 30 day free trial with the confidence that you will be pleased with the product and will subsequently wish to purchase. Within the 30 days you can cancel at...
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    I apologize for the delay in responding. This...

    I apologize for the delay in responding. This thread was stuck in our moderation queue.

    You may be seeing two separate errors: one for installation and the other for licensing. It will take me a...
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    I doubt that the original thread was...

    I doubt that the original thread was intentionally deleted, but rather the casualty of a moderation error. (For new accounts, threads only appear after moderator approval.) I apologize for the...
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    I apologize for the delay in responding.. There...

    I apologize for the delay in responding.. There are some variations across GPUs regarding the implementation of Cg profiles. We have seen a few shaders fail, even on tested/supported graphics...
  7. Hi Kogi, Please understand that I don't mean...

    Hi Kogi,

    Please understand that I don't mean to downplay the importance of Material definitions. This improved illumination (BSDF) model is definitely the way we intend folks to use mental mill. ...
  8. Hi Kogi, This turned out to be a bug not only...

    Hi Kogi,

    This turned out to be a bug not only in CgFX, but also HLSL shaders.

    Fortunately, it is limited to Material definitions only. In this case, the light color and intensity parameters...
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    The 32-bit version of mental mill should be fine....

    The 32-bit version of mental mill should be fine. (There is really little benefit to a 64-bit version, since shader graphs are more dependent upon your GPU memory than CPU speed or system RAM.) The...
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    Please provide more detail about the problem. ...

    Please provide more detail about the problem. The link you included was broken and incomplete.
  11. I'm afraid not. 1.0 is compatible with 3ds...

    I'm afraid not.

    1.0 is compatible with 3ds Max 2010.
    1.0 & 1.1 work with 3ds Max 2011.
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    If you look in the log window, you may see errors...

    If you look in the log window, you may see errors from the Cg compilation.

    We have seen certain shaders fail on certain GPUs, often related to insufficient registers or an unsupported profile.
    ...
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    Hi Ant, I am following up via private email. ...

    Hi Ant,

    I am following up via private email. I am also running some new tests on my mac pro and macbook pro here, and perhaps I can reproduce the problems you are seeing.

    - Dave
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    I apologize for the delay in responding. ...

    I apologize for the delay in responding.

    Licensing issues are particularly frustrating since you are left unable to use the software. Unfortunately, it will take us a few iterations to work out...
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    Sorry if I created any confusion. mental mill...

    Sorry if I created any confusion.

    mental mill Standard Edition is available for purchase for US $495 on our web site:
    http://www.mentalimages.com/products/mental-mill/purchase.html
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    3ds Max 2010 has native .XMSL support, so you can...

    3ds Max 2010 has native .XMSL support, so you can use MetaSL shaders directly. For 3ds Max 2009, you would need the Standard Edition, which allows you to export shaders in HLSL FX (Direct X).
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    At present, it is true that the Artist Edition...

    At present, it is true that the Artist Edition provides an advantage to 3ds Max 2010 users, because developers of that application have chosen to embrace native support of the XMSL shader format. ...
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    At present there are no Intel graphics cards on...

    At present there are no Intel graphics cards on our list of supported hardware.

    The user interface is designed to run on most anything, but for hardware-rendered shader previews the system...
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    Wow! Thank you for the detailed and thoughtful...

    Wow! Thank you for the detailed and thoughtful post. I would like to respond item-by-item, but I probably won't have time to do so until next week. Even if I don't get to posting a public...
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    Thanks for the report, Greg. Our lead engineer...

    Thanks for the report, Greg.

    Our lead engineer is running a similar GeForce card, the GTX 280, under Vista without the problems you're seeing. I'm also running the Quadro FX 4800 from the same...
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    Actually, the bug I mentioned only relates to...

    Actually, the bug I mentioned only relates to GLSL shader preview. mental mill defaults to CgFX, so unless you changed your preferences, this shouldn't affect you.

    Are you able to drag any nodes...
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    Hello 'GM535'. We are just looking into an...

    Hello 'GM535'.

    We are just looking into an issue related to recent drivers. I think we have a bug in mental mill related to support for GLSL 1.3, which is new to nvidia drivers 182.xx and...
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    Hello 'mikew'. It sounds like the GPU or...

    Hello 'mikew'.

    It sounds like the GPU or drivers may be outdated. Since you can at least start mental mill, please choose System Diagnostics from the View menu. Copy/Paste the text here. Also...
  24. Hi Eric, I'm not exactly sure if I follow you....

    Hi Eric,

    I'm not exactly sure if I follow you. It seems to work fine here. (The catch is that you must maximize the phenomenon.)

    Try this:

    1. Open the mental mill example...
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    Sticky: Hi Larcel, Sorry for any confusion. Old nodes...

    Hi Larcel,

    Sorry for any confusion. Old nodes that were named "scalar" are now called "float". You should now find them under the Math categories as Math_float_add and Math_float_smoothstep.
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