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    Sticky: Poll: Softimage whenever possible, so: Polymeshes...

    Softimage whenever possible, so:

    Polymeshes and sub-d for the most part. Lots of particles and strands.

    Usually try to avoid displacement for speed and footprint considerations.
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    Jeez, Remydrh, you make it sound like SI users...

    Jeez, Remydrh, you make it sound like SI users are warrior monks of the Old Order, hunted down and by the Empire, shunned by its subjects...

    And of course, everything you say is true, but I'd...
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    Sticky: Hi Bart -- It would be very helpful to have...

    Hi Bart --

    It would be very helpful to have access to the development group as well as the beta group!

    thanks,

    ed Manning
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    Sticky: Hi Bart -- I'd very much appreciate being...

    Hi Bart --

    I'd very much appreciate being added to the beta. I'm working in both Softimage and Maya.

    thanks!

    Ed Manning
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