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  1. Hey, you just gave me a heads up to solve an...

    Hey, you just gave me a heads up to solve an ancient problem with this artifact! Thanks for following up with the forum! :D ;)
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    It's good to hear you're out of trouble then :D...

    It's good to hear you're out of trouble then :D
    خواهش میکنم، کاری نکردم که، هممون سر پروژه*ها داریم با باگای نرم*افزارا سر و کله می*زنیم !
    ;)
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    Well, there has to be a problem with your objects...

    Well, there has to be a problem with your objects in that particular position then, I suggest you to check the possibility of any overlapping meshes, overlapping transparent materials that uses...
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    It's really nice to know more about GPU-based...

    It's really nice to know more about GPU-based renderings and stuffs like that, but to be honest, I don't have any idea about how it works ! lol
    I mean it as in a project workflow, is there any...
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    Is the bucket sticking in an empty area on scene...

    Is the bucket sticking in an empty area on scene ?
    Have you been able to render some other frames rather than the same exact one ?
    Is the sticking bucket appears to be on the same position every...
  6. Thank you ;) I'll be checking the blog from now...

    Thank you ;)
    I'll be checking the blog from now on :D
  7. God bless you Remydrh ! I redesigned my car body...

    God bless you Remydrh !
    I redesigned my car body material, which buckets seems to case the error exactly there, using mia_material instead of "Car Paint" and the problem solved !
    I think I should...
  8. Thank yo so much Remydrh for giving me a clue of...

    Thank yo so much Remydrh for giving me a clue of what is actually happening.
    So do you suggest me to recheck my materials and shaders in the places that buckets cause this error or just leave the...
  9. A ray encountered an invalid color (NaN), using black instead.

    Hi there Masters ;)
    I wonder if anyone can help me understand why this message sometimes happen in my scene renderings in max/mentalray. It doesn't seem to have any efficacy on the render looks, but...
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    Amazing ! Seems I need to think twice about...

    Amazing !
    Seems I need to think twice about having a taste of iRay then :D
    ;)
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