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  1. Replies
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    Hi Bart, As a rendernut, I want to get in...

    Hi Bart,

    As a rendernut, I want to get in touch concerning your plans for MR, but in all honestly I really like to get more information ahead of time so I can asses if I want to bother at all. The...
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    Ah well.. I so had my hopes up in the beta, but...

    Ah well.. I so had my hopes up in the beta, but they lost me. I still have Mental ray in the pipe for older project.. Going forward we jumped to Arnold/Redshift... Seeing as price is no longer...
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    2,462

    Instead of opening an old scene and render, first...

    Instead of opening an old scene and render, first do a New Scene and import your scene into your new Maya... Especially if it's an 3 versions old scene. You would lose your render settings but thats...
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    Thanks Bart. This means however that I have to...

    Thanks Bart.

    This means however that I have to install first before I can read it.

    Weird 'Forum' thing happening here.. If I click on 'Reply' on the right.. I can type normally... If I click on...
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    Release notes 3.14.4.9

    PAC just asked me if I wanted to update from 3.14.3.41 to 3.14.4.9
    Where can I find the release notes?
  6. Thread: Update

    by w0LVERINe
    Replies
    9
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    1,909

    Phew.. I thought I was the only one.. I emailed...

    Phew.. I thought I was the only one.. I emailed Bart about the beta.. sadly no response yet..
  7. Custom Shader path: couldn't find shader library" error.

    I'm trying to install puppet's custom shader on a shared drive but no matter what I do I get the "shaders_p.mi: couldn't find shader library" error. The correct paths seems to be there, so I have no...
  8. Question about Mentalray no longer shipping with 3dsmax 2018

    The announcement is in
    http://images.nvidia.com/content/technologies/advanced-rendering/pdf/354915-MentalRay-FAQ-Sheet-FNL-WEB.pdf





    What is this "Mental Ray Iray" mode? Will this mode be...
  9. Nice work...Looking forward to testing it.. :)

    Nice work...Looking forward to testing it.. :)
  10. Looks very interesting... How does the shader...

    Looks very interesting...
    How does the shader hold up in Viewport 2.0?

    You say that you're using a different rendering method bypassing mi_sample()... Is there any speed difference between rombo,...
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    There is something else with this.. The...

    There is something else with this..

    The "Rendering Complete" is still a problem. it gives the wrong exit status or return error code to render managers causing the render manager to think that the...
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    Yes.. tile-based errors. The farm and the...

    Yes.. tile-based errors. The farm and the workstation is on 3.13.1.10. There are differences in machine configurations though.. The hardware on all the nodes is not the same. Software wise. Some...
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    I'm using mental ray for Maya 2016, mental ray:...

    I'm using mental ray for Maya 2016, mental ray: version 3.13.1.10, Oct 22 2015, revision 252742

    Yes, one single frame matched. So I got the same bucket error in RV that the farm produced. but...
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    It's the tile based artifacts. Most of those...

    It's the tile based artifacts. Most of those artifacts I couldn't see in RenderView. I would go to the same frame and RenderView would render it just fine. I was lucky to catch one to try to debug...
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    Thats a nice workaround for that problem, Pavel....

    Thats a nice workaround for that problem, Pavel.

    I ended up writing a script that converts my Mila_scatter shader to misss_fast_shader_x... Luckily the mila wasn't to complicated.. (base=scatter,...
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    Bart, you said there were other reports on the...

    Bart, you said there were other reports on the bucket issue... Were any of them solved?
    btw, if you need a scene for testing, lemme know..

    Cheers,
    G!
  17. Replies
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    There is an IBL in the scene but it only acts as...

    There is an IBL in the scene but it only acts as a reflector/refractor... It's not emitting light.
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    Nope.. It fixed it in RenderView but the farm...

    Nope.. It fixed it in RenderView but the farm made the buckets even worse!! grr!!
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    I actually managed to catch a bucket error in...

    I actually managed to catch a bucket error in RenderView, so I had something to test on..

    All the Light IS quality stuff didn't do much to help the problem.
    What helped so far was duplicating...
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    Hi bart, Here's the second test with higher...

    Hi bart,

    Here's the second test with higher lighting settings but lower overall quality for quick turnover.

    Overall Quality = 0.8
    Mila_Scatter Quality = 2
    Light Quality = 1.5
    Light Samples...
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    Hi bart, I'm using Maya 2016 ext1, SP5. LIS...

    Hi bart,

    I'm using Maya 2016 ext1, SP5.
    LIS is on
    Light Quality = 1
    Light samples 4.
    I'm not using any GI.

    It's now in the farm with Light samples on 6. One of the problems is also that...
  22. Replies
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    Mila Scatter splotches, bucket errors !?

    I can never seems to create stable Subsurface scatter with Mila scatter..

    It all looks fairly nice in RenderView, then you batch render and it's all noise and bucket render errors, weird...
  23. You mean a phenomenon? How would that apply here?

    You mean a phenomenon?
    How would that apply here?
  24. Anybody? Or it's just not possible?

    Anybody?

    Or it's just not possible?
  25. How to create your own Maya 2016 MILA 'Standard Utility' passes

    Anyone know a way to create MILA compatible framebuffers that work globally?


    Basically I would like to add my own passes to Maya 2016 'Standard Utility' passes. Like the global Depth, Normal,...
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