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  1. Thread: Occ pass bug

    by FeD
    Replies
    1
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    2,236

    Occ pass bug

    Just in case anyone have time to correct this bug :

    The Occlusion pass doesn't reconise the camera film offset when rendered. All passes comes correct in the exr, but the occlusion does not have...
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    Yes, communication is the key, +1 with w0LVERINe....

    Yes, communication is the key, +1 with w0LVERINe.

    I still remember the promised tutorial etc, maybe there was some secret about the ending of MR, but now people have to know what to exept.
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    This is great news Bart, and I'm 100% with you. ...

    This is great news Bart, and I'm 100% with you.

    I think I already have your contact (at least on FB) but I will mp you to be sure you have mine.

    FeD
  4. So.. this is it ? Pff that explain so many...

    So.. this is it ?

    Pff that explain so many things here..
  5. I think I had the opposité problem when...

    I think I had the opposité problem when batchrendering, my images where too dark.

    The "apply output transform to render" wasn't using the render view transform, because there is no render view in...
  6. Thread: Auto mimap problem

    by FeD
    Replies
    3
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    1,096

    Yes the transparent pixels where black, so this...

    Yes the transparent pixels where black, so this sound logic with the blended thing.
    Thank for the clarification Juri.

    Buy why set this by default ? This could drive people mad if they dont know...
  7. Thread: Auto mimap problem

    by FeD
    Replies
    3
    Views
    1,096

    Auto mimap problem

    So I couldn't understand why my new scene was slower with lower polycount and same materials. and found that it was the Auto mimap checkbox that was slowing and making weird looking textures.

    This...
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    Thx for the feedback Bart, So, forcing .tga in...

    Thx for the feedback Bart,

    So, forcing .tga in the checkbox worked for the standar passes, but not possible for the depht normals occlusion etc. and same for matte Pass

    The Render View File >...
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    Made a quick render with file set to .TGA and...

    Made a quick render with file set to .TGA and output image name is => GrandPres<RenderPass><RenderPassType>

    It still did output a exr file in temps, and just two file (had 4 passes checked in the...
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    One more bug : Environement Fog doesn't work...

    One more bug :
    Environement Fog doesn't work with "Use exact hierachy" On .
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    Passes in render view

    When viewing the Passes from the render view with the "file => load render pass " menu the Fcheck show up and it's ok, at 1k rez.

    But, when loading same scene with a render more than 4k rez, the...
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    Sticky: After some work with it, I can say that...

    After some work with it, I can say that everything work well for me, Gi-next seems boosted and I can render heavy scene without any problems.

    Maybe a little thing could make life easyer for the...
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    Sticky: Yes, but it's not offered with the Mental-ray...

    Yes, but it's not offered with the Mental-ray subscription like with the Max version, isn't it ? I think this is what meant ytsejam and
    Donburroni when they asked.

    I would like to know too :)
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    I will let you know if I find them again, but I...

    I will let you know if I find them again, but I have no time for the moment to test it. Thanks for your time Enzo
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    Hi Enzo, I was using the 1.1 when I had this...

    Hi Enzo,

    I was using the 1.1 when I had this issue, but I uppgraded to the 1.2 and could not reproduce the issue again.
    But already before, like I said, the blue spots was gone after rendering...
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    The pdf have been updated, but when I saw it, It...

    The pdf have been updated, but when I saw it, It was still on 1.1 infos.. so that was confusing. It look like a nice update, Will try to make some test to see the Gi-next improvements.

    Bonus : do...
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    Youhou... ! Now With the last update 3.14.5.1,...

    Youhou... ! Now With the last update 3.14.5.1, Mental-ray doesn't reconize my GPU anymore .. can anyone else confirm ?


    EDIT : Solved it by downloading the lastest QNF drivers for my quadro...
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    Snif, it was the best blog over Mental-Ray ever...

    Snif, it was the best blog over Mental-Ray ever made, but welldone with your new job (I checked :) )





    I'am too, now we have updates, without any info.. what is going on ?
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    I clicked download before reading the info... did...

    I clicked download before reading the info... did you have time to check ?? what's new ?

    This must be a joke, they make update without saying anything.. and they said they would do and take care...
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    I rendered the scene in biger rez.. and no...

    I rendered the scene in biger rez.. and no spots.. nothing changed in scene.

    Is this just Random ? I will soon have some pro project, and I will not have time to play arround with strange...
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    Finaly I got the blue spots again .. Archived...

    Finaly I got the blue spots again ..

    Archived and uploaded the scene here => LINK

    And here is what I get :
    97789779
    And If you zoom, you can see some red/orange dots too
    9780

    The scene...
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    Maybe we should ask this in other Nvidia forum ?...

    Maybe we should ask this in other Nvidia forum ? Just let us know Mental-ray team.

    If this is only technical forum (You have a good feedback and reaction for buggy scene and error questions),...
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    Hello, Some news from Nvidia team ? My licence...

    Hello,

    Some news from Nvidia team ? My licence is ending in october, and I'm seeing many cool new things from all other renderer. I will have too choose to stay or not with you.. and to be honest...
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    Looking for some news too.

    Looking for some news too.
  25. Test it : There is hundreds of red line :lol: I...

    Test it : There is hundreds of red line :lol: I have no ideas what to do whit that.
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