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  1. Replies
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    Ahhh. That stinks. I agree with the lack of...

    Ahhh. That stinks.

    I agree with the lack of Nvidia stamped tutorial videos...though the in-depth coverage that Autodesk EVER gave to MR was scant at best...especially when compared to what the...
  2. viewport render of cached volumetrics locks up

    I put this file together. Its a mash-up of nFluid presets from the old "visor".

    Anyways, it seems to render the non-cached type effect. But everything locks up when the cached frames come into...
  3. Maybe you need admin privileges to install?

    Maybe you need admin privileges to install?
  4. Fixed my issues! User error. I had an old...

    Fixed my issues! User error.

    I had an old Windows Environment Variable Path set to an older install of MRFM.
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    ???? What are you talking about? I see your...

    ????

    What are you talking about? I see your post under "NVIDIA mental ray for Maya". Maybe it's in both places?
  6. FIXED - see next post. Similar issue but I DO...

    FIXED - see next post.

    Similar issue but I DO see the plugin - except it won't load. Downloaded MRFM just yesterday. Here is my error message:

    // Error: line 1: Unable to dynamically load :...
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    I haven't fully migrated yet. Just trying to get...

    I haven't fully migrated yet. Just trying to get out of it what I can. My next endeavor will trying out the new voxel improvements. Looking forward to GPU GI support...for real.

    I typically just...
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    I found a work-around. Bypass the texture...

    I found a work-around.

    Bypass the texture convert function by editing the textureFileConversionUtils.py which is located here "C:\Program Files\Autodesk\mentalrayForMaya2016\scripts\mentalray" in...
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    I am 2 for 2 with bugs in the same scene now....

    I am 2 for 2 with bugs in the same scene now. jeez.

    Yes, this is Maya 2016.
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    mystery imf_copy launch in Maya 2016

    I have a scene with many textures that have been mipmapped to EXRs as suggested by Brenton Rayner here.

    Unfortunately, when I go to render a frame from within Maya, IMF_COPY kicks off and starts...
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    When I set up the scene in Maya 2015, I was...

    When I set up the scene in Maya 2015, I was thinking of how many programs read an image starting in the top left corner - so negative values were convenient at that point. I was using "explicit...
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    technical support found the issue and ordered a...

    technical support found the issue and ordered a fix in the next patch.

    In the meantime, if you keep all of your UV tiling in positive space, you should be good. Negative UV space tiling seems to...
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    UV Tiling in Maya 2016...

    broken in 2016.

    Simply, the tiles don't span UV space outside of 1, 1...like you would expect. Display port previews are correct but rendering is not. Maya 2015 still works.

    I have a ticket in...
  14. I have a new understanding of how MILA compares...

    I have a new understanding of how MILA compares to named shaders (BLINN, PHONG, etc). Where as named shaders used combinations of glossy and diffuse lobes, MILA lets you define each lobe separately....
  15. MILA and the mystery "more accurate glossy reflection model"

    MILA documentation says glossy reflections use a "more accurate" shading model.

    So, I am trying to pin down what this "more accurate" shading model is based on.

    Typically a shading model takes...
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    Rsync...an admin friend swears by it. I'm am more...

    Rsync...an admin friend swears by it. I'm am more of a Robocopy guy myself. Either way, something that will pull the files down locally will be good. Thanks for the advice.
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    Poll: Looks like I tied it up (Maya)...I should have my...

    Looks like I tied it up (Maya)...I should have my other 10 co-workers join the forum :)
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    Hey Remydrh...what utility do you use for the EXR...

    Hey Remydrh...what utility do you use for the EXR mipmap conversions? If its in house, what would you recommend that is publicly available?

    I wonder what the default {_MI_REG_TEXTURE_CACHE_SIZE}...
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    I didn't try the "IBL infinity" fix...

    I didn't try the "IBL infinity" fix yet....funneling all my shaders through mia's seemed to work though. If I run a across the black chunks again, I will try the IBL infinity toggle.
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    Nice link. Thanks! We are in the process of...

    Nice link. Thanks!

    We are in the process of upgrading our farm with 8 K10s. The tips at the bottom of the benchmark page will come in handy.

    I am glad we made the decision to go with the K10s....
  21. I'm such an idiot. I wish I had read the forums....

    I'm such an idiot. I wish I had read the forums. I was at Siggraph this year . When is the next Lamrug meeting?
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    Assembly file path translation help

    I am not a heavy Linux user, so I could use path translation help.

    The original line in the assembly file is:

    local color texture "tree_tuliptree_bark_color_file:tex"...
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    I think I have run into this issue before. ...

    I think I have run into this issue before.

    When loading an assembly to a generic box and Bounding Box Update is set to "Geometry bounding box only", it is important to make sure the scene units...
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    Yeah, I'll link them up. Thanks for the...

    Yeah, I'll link them up. Thanks for the recommendations.

    edit: original post on Area,...
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    oh, mip-mapped exr's...thats a new one to me. ...

    oh, mip-mapped exr's...thats a new one to me.

    What bit depth do you prefer? 8, 16, or 32? Does it support the alpha channel?

    Thanks,
    Dave
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