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    Sticky: i've been using mentalray since it started...

    i've been using mentalray since it started getting bundled with max. sad day has finally come. understandable to a great extent though, just didn't make business sense with all the alternatives. i...
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    thanks. also, i wanted to add... i don't think...

    thanks.

    also, i wanted to add... i don't think i've ever seen this issue or any transparency issues when i create trees and bushes in speedtree, then export as FBX, import to max and apply a TGA...
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    geez, i found some older post i already posted...

    geez, i found some older post i already posted the question on material/map animations - it's not yet supported.
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    noise phase animation?

    hello.

    here: https://www.lightworkdesign.com/images/support/3dsMaxDocumentation/features/materials/maps/perlin-noise.html

    is this:
    Noise Phase
    This can be used as a time control, in...
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    just wanted to add... this shading issue does not...

    just wanted to add... this shading issue does not happen with in production rendering mode with iray+ interactive, and it does not happen in active shade mode with iray+ interactive.
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    geometry shading problems

    so over and above issues with rendering planar geometry with opacity maps, i'm posting a new thread here and 3ds max 2017 archive file for all to download and experiment with... or report in this...
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    attached is a scene. i don't think it has to do...

    attached is a scene. i don't think it has to do with quadify mesh. it's related to previous issues some of us have posted. it's not related to photometric vs. iray+ lights, it's not TGA or PNG or...
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    license change for network rendering

    hello. who is the best person to call for switching from a single license on my PC to a network server license so i can transition to network rendering?

    thanks!
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    oh that's right - max is applying gamma...

    oh that's right - max is applying gamma adjustments. ok thanks.
  10. i'll mess around with it. i know if i isolate...

    i'll mess around with it. i know if i isolate 1-10 smaller poly objects in my scene it processes a lot faster. i have a couple of scenes i can test, on some scenes if i turn off a "cars" layer and...
  11. 1. like steve said, check what flavor of iray you...

    1. like steve said, check what flavor of iray you are using - mentalray iray which comes bundled with 3ds max, or the iray+ plugin purchased separately. just so we know for sure.
    2. it sounds like...
  12. rendering turning layers off vs object properties not renderable

    is there a performance advantage to turning off layers in render vs. selecting all the objects in the layer and setting them to not be renderable?

    scene memory or speed of objects translation...
  13. i have duplicated this on an interior scene with...

    i have duplicated this on an interior scene with indirect illumination. i have played with the settings of iray+ interactive and iray+ rendering and find that interactive always gives some level of...
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    it's similar to a problem i've seen many times...

    it's similar to a problem i've seen many times using opacity map on simple plane (1 polygon) or 1 polygon editable poly. in my case, i use for 2d people on occasion. these are for still renders...
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    testing an HDR image?

    i thought i found something about testing the dynamic range of an HDR image. i've google and can't find it. is there a technique in photoshop or something that tells you how much information is...
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    u know what's interesting? i just tried...

    u know what's interesting? i just tried rendering the beauty pass with an "iray metal" and preset of "aluminum" and it looks like the specular pass i've shown above, in otherwords it looks...
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    specular render element vs beauty

    hello. i'm a little rusty but here goes. attached is the beauty render of a scene and a specular render element. why does the specular look "correct" and the default polished metal iray+ material...
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    settings for linear image output

    i remember once seeing some instructions on a blog or thread or user guide about settings iray+ for linear output. however, i can't find.

    so what i'm looking for is an output that has no real...
  19. thank you! it's funny because it seems like the...

    thank you! it's funny because it seems like the rgb color controls reflectivity, black = no reflection at all! but i see what you are saying since you mention vray and mentalray - i do come from...
  20. iray+ material - glossy - reflectedColour & scale

    recently i found a reflectivity value for pac clad metal roofing. it calls for a value of .27 for reflectivity.

    in the base layer for iray+ material set to glossy, the reflectedColour is set to...
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    geez i take this back for the secular and glossy...

    geez i take this back for the secular and glossy passes. my 2nd render of the same scene, has saved these two passes as 16bit, the same as what i selected for my beauty pass, 16bit tif. hm. it...
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    saving out passes

    i've noticed that specular and glossy passes are saved as 32bit. distance saved as 8bit whcih sucks because it's black and white, and then some others are saved as 16bit to match my "beauty" pass...
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    also no animation - such as animating a noise map.

    also no animation - such as animating a noise map.
  24. thanks! geez i don't k now what happened the...

    thanks! geez i don't k now what happened the last time i messed around, but i ended up having to reinstall for both versions. ha. anyway, yeah i just looked in the windows control panel and...
  25. caustics sampler didn't seem to get me closer to...

    caustics sampler didn't seem to get me closer to what i was hoping for. however, i did end up switching the frosted glass material (which really seems like a "blurry glass" preset) to the lampshade...
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