Search:

Type: Posts; User: Ian_; Keyword(s):

Page 1 of 5 1 2 3 4

Search: Search took 0.21 seconds.

  1. Replies
    3
    Views
    3,964

    Did you find a solution yet? I haven't been on...

    Did you find a solution yet? I haven't been on this forum for a while, it seems that there isn't much traffic here lately, besides in the mental ray sections. I'm not sure if mental mill is going...
  2. Well, thanks max for your replies, I haven't been...

    Well, thanks max for your replies, I haven't been on this forum for a while, its nice to see that there is help here still. Yeah I'll probably stick to just 2010 for a while. I was able to get a...
  3. Hey, thanks for the reply, I decided to get the...

    Hey, thanks for the reply, I decided to get the vs2010 with the sdk. I haven't gone through any of the configuration steps in the link you gave yet. If I update to the 2011 preview, will I still...
  4. Compiling MR shaders for 3ds max 2012 64-bit, please help!

    Okay, so I finally got a 64-bit machine, and its been a while since I've had to set up visual studio to compile anything. I was wondering if anyone knows how to set up visual studio to compile...
  5. Hi Ruediger, is there any info you can give us...

    Hi Ruediger, is there any info you can give us about the 1.2 release? Its almost October now, and I would also like to have a version for the 2012 products, because I recently had to format my pc,...
  6. Replies
    2
    Views
    2,612

    Well, its been awhile, and no one has any...

    Well, its been awhile, and no one has any thoughts???
  7. Replies
    10
    Views
    10,381

    BTW, I forgot to mention, pspad does have...

    BTW, I forgot to mention, pspad does have something called a Code Explorer, which I believe is similar to what you wanted with a "table of contents". The code explorer looks for specific text...
  8. Replies
    10
    Views
    10,381

    Yeah, sorry about that, I noticed that returning...

    Yeah, sorry about that, I noticed that returning to this thread, darn those human errors! XD I'll update my last attachment. I used pspad to alphabetize the keywords, so its easy to spot duplicates....
  9. Replies
    10
    Views
    10,381

    Well I made a revision of the the MSL keywords,...

    Well I made a revision of the the MSL keywords, and grouped them into a few categories, which should be pretty accurate. I don't know what every term means exactly, but for the most part, I know...
  10. Replies
    10
    Views
    10,381

    The MetaSL_spec documentation does have a set of...

    The MetaSL_spec documentation does have a set of reserved words that should be helpful-

    abstract after annotation attachment auto before
    bool2 bool3 bool4 bool break bsdf
    case catch char class...
  11. Replies
    2
    Views
    2,612

    Additional vector parameter types in mi files

    Hello, I'm trying to make shaders that returns other parameter types in mental ray 3.8 for 3ds max, such as float2 and float4. I know I can use miVector2d and miQuaternion for the source, but I don't...
  12. Replies
    5
    Views
    5,733

    Hi Ruediger, Thanks a lot for your response...

    Hi Ruediger,
    Thanks a lot for your response about this. I'm sorry if I'm whining too much about this, I'm very glad to hear that this will be fixed, as I do have a lot of ideas for shaders using...
  13. Replies
    5
    Views
    5,733

    Does anyone know if this will be fixed soon?

    Does anyone know if this will be fixed soon?
  14. Replies
    5
    Views
    5,733

    Hey, its been awhile since this problem has been...

    Hey, its been awhile since this problem has been addressed, and in the current version, 1.1-110260.19011-c it still seems that the count attribute doesn't update on any of the shaders with an array....
  15. Replies
    16
    Views
    8,737

    Hi, Haggi I know this is slightly off topic here,...

    Hi, Haggi I know this is slightly off topic here, but does anyone also have any ideas how you would make a shader that would generate the vector displacement map, from max or maya, so you didn't have...
  16. Replies
    20
    Views
    93,592

    Hi, cwiebe the other structs in that header were...

    Hi, cwiebe the other structs in that header were just structs I was planning on experimenting with for things related to objects and the scene, like wirecolor, backgroundcolor and the particledata...
  17. Replies
    5
    Views
    5,733

    Setting Array Sizes

    Hi, using the new beta, I'm not sure if this is a known issue or not, but I didn't see it in the release notes pdf, but the newer feature of being able to change the size of arrays in shaders like...
  18. Replies
    0
    Views
    1,678

    Making Shader Presets

    Hello, I'm trying to figure out the best way of creating preset values for some of my custom written shaders using an enum menu,. Right now, I'd like to focus on doing this for 3dsmax. I thought I...
  19. Thread: Hierarchy Shader

    by Ian_
    Replies
    10
    Views
    4,463

    I do see that this shader would be extremely...

    I do see that this shader would be extremely rare, but I would think someone could find uses for it. Instead of having it be an independent shader, I will probably combine it in a switch statement...
  20. Thread: Hierarchy Shader

    by Ian_
    Replies
    10
    Views
    4,463

    Well I suppose it could be useful for test...

    Well I suppose it could be useful for test renderings for things like robotic rigs or other mechanical models. Another good use could be for automatically assigning shaders for solar systems with...
  21. Thread: Hierarchy Shader

    by Ian_
    Replies
    10
    Views
    4,463

    Wow, that sounds pretty advanced, I don't really...

    Wow, that sounds pretty advanced, I don't really have any experience in Python, and I'm not sure if any of my limited knowledge in mental ray shaders would carry over to it, I don't even know what a...
  22. Thread: Hierarchy Shader

    by Ian_
    Replies
    10
    Views
    4,463

    Hey thanks for the reply, but wouldn't this...

    Hey thanks for the reply, but wouldn't this assign a specific number to each object? I would need the shader to assign a unique number, but according to the level of hierarchy by recognizing the...
  23. Thread: Hierarchy Shader

    by Ian_
    Replies
    10
    Views
    4,463

    Hierarchy Shader

    Hello, I was thinking about writing a shader that assigns colors based on the object hierarchy in the scene. I know how I would set the array up, but I'm not sure how to get an id label from the...
  24. Replies
    20
    Views
    93,592

    Yeah that hash formula stuff is going way over my...

    Yeah that hash formula stuff is going way over my head, and it is deviating in tangent that I don't want to spend too much time investigating, but it is something to keep in mind.

    I was...
  25. Replies
    20
    Views
    93,592

    Yeah, I'll have to look up some examples on...

    Yeah, I'll have to look up some examples on hashes, but how is your shader doing the hash?

    unsigned int hash(const char *str)
    {
    unsigned int hash = 5381;
    int c;
    while (c = *str++)...
Results 1 to 25 of 125
Page 1 of 5 1 2 3 4