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    Sticky: Hear hear! Truly the end of an era. And still in...

    Hear hear! Truly the end of an era. And still in many ways more modern than some current entries. I miss the days where renderers were all doing their unique thing and learning new ways to trick the...
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    Is jitter off?

    Is jitter off?
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    GTX is medium to high-end while GT is typically...

    GTX is medium to high-end while GT is typically entry level.
  4. mental ray shipped with the DGS material early...

    mental ray shipped with the DGS material early but not sure when it was first shipped with mental ray. I was using it in 2002 but it was already in there.

    Custom mental ray solutions already had...
  5. Corona sold. Arnold sold. Splutterfish sold....

    Corona sold.
    Arnold sold.
    Splutterfish sold.
    etc.

    Rendering as a stand alone solution is hard to maintain now. You don't have to be very clever anymore, you can just write a brute force...
  6. It's a sad day but had an idea this was coming. ...

    It's a sad day but had an idea this was coming.

    More and more NVIDIA is becoming an A.I. company. And while rendering is more commonplace than it ever was, A.I. has the potential to touch ever...
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    I don't actually run elemental ray anymore since...

    I don't actually run elemental ray anymore since my job has changed.

    Whether or not it gets picked up is up to a few other people making decisions in the near future. I hope my random appearance...
  8. Honestly, I think it would be a great idea to...

    Honestly, I think it would be a great idea to have maxt on the team officially.

    But when maxt publicly calls them idiots on their own forum it might cause NVIDIA to withdraw. I personally love...
  9. How loaded is a "dev machine"? (I have a new-ish...

    How loaded is a "dev machine"? (I have a new-ish machine and am curious)
  10. I would probably not expose and use all of the...

    I would probably not expose and use all of the "Advanced Controls" if you find mental ray to be confusing... They're hidden for people that want simplicity. ;-)
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    This is a (new-ish) Windows thing. You can...

    This is a (new-ish) Windows thing.



    You can try starting more than one and then changing the affinity to use the other processor. This change in how processors are grouped has affected multiple...
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    Nvidia has no control over this. This is 100%...

    Nvidia has no control over this.

    This is 100% Autodesk's decision on their own product, 3ds Max. Work on Iray in Max is done at the direction of Autodesk.

    Iray+ is not under Autodesk's control.
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    vMaterials Organization Improvement

    Hello!

    I would just like to mention that the current organization of the vMaterials comes up poorly in Maya. The folders are organized but not particularly well. I can't see how the materials are...
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    If the render is done but it's pausing at the end...

    If the render is done but it's pausing at the end that's the Maya Glow Buffer analyzing the frame.

    That's not the problem explained in this thread. (Framebuffers are computed during render so...
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    I mean the latest service pack or extension for...

    I mean the latest service pack or extension for Maya
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    Open with what? The Maya view pass button?...

    Open with what? The Maya view pass button?
    What's the size of the resulting file?
    Can you open it in anything?
    Can you post one?
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    Known bug, thought it was fixed. Are you on the...

    Known bug, thought it was fixed. Are you on the latest service pack?
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    If you just need the curvature data from the...

    If you just need the curvature data from the tc_curvature shader, just bake that and nothing else.

    Then connect that baked result to MILA
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    You can connect an outside shader to drive things...

    You can connect an outside shader to drive things in MILA, but for this purpose it seems inefficient to do that (more evaluation for each frame). If the object isn't animated I'd bake out the results...
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    One of the nice things about MILA is you can use...

    One of the nice things about MILA is you can use parts and it makes debugging easier.

    This is why I would try tc_curvature by itself to see if you get something useful before building it into...
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    If tc_curvature works, you might want to bake the...

    If tc_curvature works, you might want to bake the output to a lightmap and use the textured result in MILA instead of plugging in a custom material to a MILA network.
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    Sticky: Here ya go: ...

    Here ya go: http://www.nvidia.com/object/virtual-materials.html

    The first batch of ready-made MDL materials. Keep in mind mental ray support isn't complete in 3.13, you'll need 3.14 once...
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    Sticky: The manual isn't theoretical, it has actual...

    The manual isn't theoretical, it has actual examples using MDL. You can find many more examples of an MDL material in products that integrate Iray. But it describes how it works, not how you're...
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    Sticky: Older materials have a few issues: --Not...

    Older materials have a few issues:

    --Not easily layered or if they are layered they are very inefficient. This means running light loops, samples, etc, once for each material connected. This means...
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    Sticky: What do you mean by GI-GPU (photons)? GI GPU...

    What do you mean by GI-GPU (photons)?

    GI GPU and GI Next are independent/different from either photons or Final Gathering. GI GPU anf GI Next both work with A&D materials (or any material) without...
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